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Difference between revisions of "The Simpsons: Hit & Run"

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|publishers = [[wikipedia:Vivendi Universal Games|Vivendi Universal Games]]
 
|publishers = [[wikipedia:Vivendi Universal Games|Vivendi Universal Games]]
 
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'''The Simpsons: Hit and Run''' is a video game based on The Simpsons. It was released in 2003 by Vivendi Universal and was created by Radical Entertainment. The game is available for PlayStation 2, Nintendo GameCube, Xbox, and Windows personal computers.
 
'''The Simpsons: Hit and Run''' is a video game based on The Simpsons. It was released in 2003 by Vivendi Universal and was created by Radical Entertainment. The game is available for PlayStation 2, Nintendo GameCube, Xbox, and Windows personal computers.
 +
 
== Plot ==
 
== Plot ==
 
On October 25, wasp-like cameras and vans are suddenly appearing in [[Springfield]]. One enters the [[Simpson family|Simpsons]]' residence at [[Evergreen Terrace]]. It disturbs [[Homer]]'s nap, and he crushes it. When he wakes up, he finds levitating coins and sees a commercial for the "New and Improved" [[Buzz Cola]], and decides to go to the [[Kwik-E-Mart]].
 
On October 25, wasp-like cameras and vans are suddenly appearing in [[Springfield]]. One enters the [[Simpson family|Simpsons]]' residence at [[Evergreen Terrace]]. It disturbs [[Homer]]'s nap, and he crushes it. When he wakes up, he finds levitating coins and sees a commercial for the "New and Improved" [[Buzz Cola]], and decides to go to the [[Kwik-E-Mart]].
Line 20: Line 22:
 
The disappearance of Bart puzzled everyone, and on the 27th, Lisa decides to look for her brother. First, she goes to Comic Book Guy for answers, but he wants to retrieve a controversial issue of the [[Itchy and Scratchy]] comics, so she helps him out. Next, Lisa goes to [[Milhouse]] for clues, but he just wants to ask her out for a dance, which she refuses. Lisa then goes to [[Apu]], but he needs help destroying flatmeat that Cletus was delivering to the Krusty Burgers. Lisa is then told by [[Grampa]] at the [[Springfield Observatory|observatory]] that he saw Bart's lucky red hat fall out of a sedan, and with Otto's [[school Bus]], she wrecks it. She then goes down to [[Monty Burns Casino]] and assists Chief Wiggum in taking down Snake with "three strikes", in exchange for information about Bart. He reports that he saw a lot of strange stuff around the docks. Lisa then asks [[Captain McCallister]] about these suspicious appearances, but to jog his memory, she has to deliver fish to restaurants. Instead of delivering them, she sets them free. The Captain then tells Lisa that Bart was in a limo, but when she destroys it, he told her that he was actually aboard the C. Spanker. Lisa then boards the ship, and finds Bart with soiled pants and muttering unintelligible gibberish.
 
The disappearance of Bart puzzled everyone, and on the 27th, Lisa decides to look for her brother. First, she goes to Comic Book Guy for answers, but he wants to retrieve a controversial issue of the [[Itchy and Scratchy]] comics, so she helps him out. Next, Lisa goes to [[Milhouse]] for clues, but he just wants to ask her out for a dance, which she refuses. Lisa then goes to [[Apu]], but he needs help destroying flatmeat that Cletus was delivering to the Krusty Burgers. Lisa is then told by [[Grampa]] at the [[Springfield Observatory|observatory]] that he saw Bart's lucky red hat fall out of a sedan, and with Otto's [[school Bus]], she wrecks it. She then goes down to [[Monty Burns Casino]] and assists Chief Wiggum in taking down Snake with "three strikes", in exchange for information about Bart. He reports that he saw a lot of strange stuff around the docks. Lisa then asks [[Captain McCallister]] about these suspicious appearances, but to jog his memory, she has to deliver fish to restaurants. Instead of delivering them, she sets them free. The Captain then tells Lisa that Bart was in a limo, but when she destroys it, he told her that he was actually aboard the C. Spanker. Lisa then boards the ship, and finds Bart with soiled pants and muttering unintelligible gibberish.
  
On the 28th, Marge decides to investigate the cause of Bart's insanity. A clue could be a suspicious crop circle. She questions Chief Wiggum, but he needs some donuts even though [[Lard Lad]] is closed. Marge then collects donuts from a donut truck. After that, Chief Wiggum tells Marge the crop circle is near Cletus's shake but when she gets there, Cletus mistakes her for a reporter, so Marge must follow him and collect his items. Afterwards, Cletus agrees to help Marge if she helps him with collecting ketchup packets. Marge agrees but changes into a prison uniform to avoid getting her clothes dirty. After she has helped Cletus, he tells her to try talking to an old person. Marge arrives at the cemetary to talk to [[Hans Moleman]], who says she should talk to Grampa, but must be quick because the [[Springfield Retirement Castle]] shuts in a few minutes. Marge gets to Grampa but he needs his medication, which some bullies stole and gave to a man in a black car. Marge returns and Abe has fallen asleep. After he wakes up, grandpa says that the crop circles are shaped like the image of the Buzz Cola logo. She returns to Bart, who tells her the aliens used it as mind control, so Marge goes and investigates as officer Marge. She then tells Apu about the cola and she destroys three cola trucks. She returns home, where Chief Wiggum is wating. After avoiding him Marge, goes home to her family.
+
On the 28th, Marge decides to investigate the cause of Bart's insanity. A clue could be a suspicious crop circle. She questions Chief Wiggum, but he needs some donuts even though [[Lard Lad]] is closed. Marge then collects donuts from a donut truck. After that, Chief Wiggum tells Marge the crop circle is near Cletus's shake but when she gets there, Cletus mistakes her for a reporter, so Marge must follow him and collect his items. Afterwards, Cletus agrees to help Marge if she helps him with collecting ketchup packets. Marge agrees but changes into a prison uniform to avoid getting her clothes dirty. After she has helped Cletus, he tells her to try talking to an old person. Marge arrives at the cementery to talk to [[Hans Moleman]], who says she should talk to Grampa, but must be quick because the [[Springfield Retirement Castle]] shuts in a few minutes. Marge gets to Grampa but he needs his medication, which some bullies stole and gave to a man in a black car. Marge returns and Abe has fallen asleep. After he wakes up, grandpa says that the crop circles are shaped like the image of the Buzz Cola logo. She returns to Bart, who tells her the aliens used it as mind control, so Marge goes and investigates as officer Marge. She then tells Apu about the cola and she destroys three cola trucks. She returns home, where Chief Wiggum is wating. After avoiding him Marge, goes home to her family.
  
 
Apu now decides to investigate. He follows a Buzz Cola truck, which takes him to the [[Legitimate Businessman's Social Club]], where [[Louie (Mafia)|Louie]] tells him the cola is related to the museum, but if he tells this to someone, they will go for his family. Apu then prevents the mafia to reach the hospital, where [[Doctor Hibbert]] tells him his babies need diapers, so he gets them from the [[Shelbyville]] family. [[Krusty]] tells Apu to dress himself as an American to follow the police track to get to a criminal that would help him know more about the cola. He gets to Snake, who wants Apu to collect trash bins and destroy an armored truck for "community service". This was actually to get money. Apu then goes for Bart, who helps him get to the museum before it closes. There, they discover this is a plan from [[Kang and Kodos]], who gave Buzz Cola to Earthicans to make them crazy and the audience for their TV show raises. They comment each other they will give laser guns to people at the [[Squidport]] so they shoot each other and make their TV show the most popular one in the galaxy.
 
Apu now decides to investigate. He follows a Buzz Cola truck, which takes him to the [[Legitimate Businessman's Social Club]], where [[Louie (Mafia)|Louie]] tells him the cola is related to the museum, but if he tells this to someone, they will go for his family. Apu then prevents the mafia to reach the hospital, where [[Doctor Hibbert]] tells him his babies need diapers, so he gets them from the [[Shelbyville]] family. [[Krusty]] tells Apu to dress himself as an American to follow the police track to get to a criminal that would help him know more about the cola. He gets to Snake, who wants Apu to collect trash bins and destroy an armored truck for "community service". This was actually to get money. Apu then goes for Bart, who helps him get to the museum before it closes. There, they discover this is a plan from [[Kang and Kodos]], who gave Buzz Cola to Earthicans to make them crazy and the audience for their TV show raises. They comment each other they will give laser guns to people at the [[Squidport]] so they shoot each other and make their TV show the most popular one in the galaxy.
 +
 +
Bart wants Apu to help him, but he rejects, so he asks Otto, who is going to [[Krustylu Studios]] taking kids along the way. Bart then asks Barney (as the security guard) where is Krusty. He suggests following a Itchy and Scratchy truck that goes to the Squidport. Eventually, it takes Bart to Krusty, who doesn't believe Bart's story about aliens. He decides to find someone who does believe him, like from Professor Frink. After following him to the observatory, he tells Bart to find a laser as proof. He knocks a truck full of boxes with lasers and destroys them. He picks up one of the lasers as proof, but Skinner takes it. After Bart destroys his car and takes the laser back, he goes for Krusty. Now he believes him and tells him to destroy the laser stands. Bart buys the [[Globex Super Villian Car]] from Kearney and runs over all of the stands. Now, Bart goes for Homer and asks him for help to get rid of the lasers. They have to arrive to the [[Duff Brewery]] before one of the black sedans from before reaches it first. When they get to there, they see a spaceship come from inside the factory. Kang and Kodos tell Homer and Bart that their TV show will raise its ratings because they have dropped Buzz Cola in the cementery and the dead people will raise from the ground.
 +
 +
Springfield has turned into a creepy city full of witches, ghosts and zombies everywhere. All of the buildings and houses have been transformed into [[Halloween]] places, with pumpkins at the entrances and on the streets. Lisa wants Homer to get rid of the zombies, so he goes and gets things to fight them. Comic Book Guy then suggests Homer to look for the aliens hideout, which is the [[Springfield Nuclear Power Plant]]. There, Homer finds Professor Frink, who tells him the [[Rigellians]] weakness is nuclear waste, so they both deliver nuclear waste to the spaceship at the school. Later, Lisa tells Homer Mr. Burns must have some nuclear waste. He gives Homer a map to all of the nuclear waste he has hidden in the city. Homer uses his car, Snake's Bandit and Grampa's [[World War II]] car to deliver nuclear waste to the spaceship and destroy it. The day after, everything is back to normal. Homer thinks all was just a hotdog dream. Bart informs him about some men in the door. Those men are Rigelians, who congratulate Homer for Kang and Kodos' TV show. In the [[Heaven]], Kang and Kodos watch everything. The game ends with Kang screaming because of the Hit and Run logo appearing.
  
 
== Playable Characters ==
 
== Playable Characters ==

Revision as of 13:21, June 12, 2010

Donut Homer.png The contents of this article or section are considered to be non-canon and therefore may not have actually happened or existed.
The Simpsons: Hit and Run
250px
Game Information
Platforms: PlayStation 2, GameCube, Xbox, Windows


The Simpsons: Hit and Run is a video game based on The Simpsons. It was released in 2003 by Vivendi Universal and was created by Radical Entertainment. The game is available for PlayStation 2, Nintendo GameCube, Xbox, and Windows personal computers.

Plot

On October 25, wasp-like cameras and vans are suddenly appearing in Springfield. One enters the Simpsons' residence at Evergreen Terrace. It disturbs Homer's nap, and he crushes it. When he wakes up, he finds levitating coins and sees a commercial for the "New and Improved" Buzz Cola, and decides to go to the Kwik-E-Mart.

Homer goes to the convenience store to get a bucket of ice cream with mini-pies and a can of Buzz Cola. He then does a favor for Lisa by giving her the science project before Skinner reaches the school. Afterwards, Homer gives back Flanders' stuff that he "borrowed" from before. Marge later reminds Homer that this day was the examination by Smithers. Lenny tells him that Smithers is down at the Kwik-E-Mart, and he decides to destroy his car. To do so, he buys the Plow King snowplow from Barney. When the convertible is destroyed, Homer goes to work. However, he can't take a nap because of the camera in his office, and he destroys all of the power couplings, but that ends up sending the workers home. Back home, Homer sits down and watches TV, but he notices a black van outside of his house, and decides to follow it. It stops at Burns' mansion, and Homer thinks it belongs to Mr. Burns. He then attempts to warn Marge, but she is busy trying to destroy a new game, the sequel to Bonestorm. After Homer helps her, he attempts to warn Carl, but he's drunk. Realizing that Smithers would warn Burns of his attempts to accuse him, Homer races Smithers to the mansion and confronts Mr. Burns, who tells him that the vans are part of a pizza delivery service. Homer is promptly fired by Smithers.

The next day, Bart attempts to get a copy of the Bonestorm 2 game, but he has to avoid Principal Skinner to get to the Try-N-Save. When he gets there, Jimbo reveals that he bought the last one in stock, and unbeknownst to Bart, the rest were destroyed by Marge. Bart mopes to Kearny, but he tells Bart that fireworks are the new trend. With Kearney's advice, he collects fireworks from Otto, Moe, Snake and Ralph. Bart is nearly caught by Chief Wiggum, so he goes on his quest for Bonestorm 2 again. Bart then helps Comic Book Guy to get to the Java Server before a nerd to report about a new movie on his web page, and when they arrive, Comic Book Guy tells Bart Professor Frink could have a copy of the game. Frink tells Bart he could make a Truckasaurus by collecting a WWII radio and a satellite dish. Bart goes to Herman's Military Antiques, but the store was robbed by Snake. He then races Snake for the radio. Bart then helps Cletus deliver flatmeat to the Krusty Burger to get a satellite dish. When Bart returns, Professor Frink tells him that he forgot the blender. He goes to Dr. Nick to get a blender, but first, he has to do him a favor; his monkeys escaped and wants them back. Bart buys the Plow King snowplow from Homer, collects the monkeys and he gets the blender. When Bart collects all of the items however, Professor Frink complains that there are too many cell phone users, and the interference would cause it go on a rampage and kill people in the ensuing destruction, and he claims that his insurance is too high to pay for all of that. Bart then destroys the cars with cell phones and gets to see the Trucksaurus. After nearly getting crushed by it, he gets kidnapped by aliens.

The disappearance of Bart puzzled everyone, and on the 27th, Lisa decides to look for her brother. First, she goes to Comic Book Guy for answers, but he wants to retrieve a controversial issue of the Itchy and Scratchy comics, so she helps him out. Next, Lisa goes to Milhouse for clues, but he just wants to ask her out for a dance, which she refuses. Lisa then goes to Apu, but he needs help destroying flatmeat that Cletus was delivering to the Krusty Burgers. Lisa is then told by Grampa at the observatory that he saw Bart's lucky red hat fall out of a sedan, and with Otto's school Bus, she wrecks it. She then goes down to Monty Burns Casino and assists Chief Wiggum in taking down Snake with "three strikes", in exchange for information about Bart. He reports that he saw a lot of strange stuff around the docks. Lisa then asks Captain McCallister about these suspicious appearances, but to jog his memory, she has to deliver fish to restaurants. Instead of delivering them, she sets them free. The Captain then tells Lisa that Bart was in a limo, but when she destroys it, he told her that he was actually aboard the C. Spanker. Lisa then boards the ship, and finds Bart with soiled pants and muttering unintelligible gibberish.

On the 28th, Marge decides to investigate the cause of Bart's insanity. A clue could be a suspicious crop circle. She questions Chief Wiggum, but he needs some donuts even though Lard Lad is closed. Marge then collects donuts from a donut truck. After that, Chief Wiggum tells Marge the crop circle is near Cletus's shake but when she gets there, Cletus mistakes her for a reporter, so Marge must follow him and collect his items. Afterwards, Cletus agrees to help Marge if she helps him with collecting ketchup packets. Marge agrees but changes into a prison uniform to avoid getting her clothes dirty. After she has helped Cletus, he tells her to try talking to an old person. Marge arrives at the cementery to talk to Hans Moleman, who says she should talk to Grampa, but must be quick because the Springfield Retirement Castle shuts in a few minutes. Marge gets to Grampa but he needs his medication, which some bullies stole and gave to a man in a black car. Marge returns and Abe has fallen asleep. After he wakes up, grandpa says that the crop circles are shaped like the image of the Buzz Cola logo. She returns to Bart, who tells her the aliens used it as mind control, so Marge goes and investigates as officer Marge. She then tells Apu about the cola and she destroys three cola trucks. She returns home, where Chief Wiggum is wating. After avoiding him Marge, goes home to her family.

Apu now decides to investigate. He follows a Buzz Cola truck, which takes him to the Legitimate Businessman's Social Club, where Louie tells him the cola is related to the museum, but if he tells this to someone, they will go for his family. Apu then prevents the mafia to reach the hospital, where Doctor Hibbert tells him his babies need diapers, so he gets them from the Shelbyville family. Krusty tells Apu to dress himself as an American to follow the police track to get to a criminal that would help him know more about the cola. He gets to Snake, who wants Apu to collect trash bins and destroy an armored truck for "community service". This was actually to get money. Apu then goes for Bart, who helps him get to the museum before it closes. There, they discover this is a plan from Kang and Kodos, who gave Buzz Cola to Earthicans to make them crazy and the audience for their TV show raises. They comment each other they will give laser guns to people at the Squidport so they shoot each other and make their TV show the most popular one in the galaxy.

Bart wants Apu to help him, but he rejects, so he asks Otto, who is going to Krustylu Studios taking kids along the way. Bart then asks Barney (as the security guard) where is Krusty. He suggests following a Itchy and Scratchy truck that goes to the Squidport. Eventually, it takes Bart to Krusty, who doesn't believe Bart's story about aliens. He decides to find someone who does believe him, like from Professor Frink. After following him to the observatory, he tells Bart to find a laser as proof. He knocks a truck full of boxes with lasers and destroys them. He picks up one of the lasers as proof, but Skinner takes it. After Bart destroys his car and takes the laser back, he goes for Krusty. Now he believes him and tells him to destroy the laser stands. Bart buys the Globex Super Villian Car from Kearney and runs over all of the stands. Now, Bart goes for Homer and asks him for help to get rid of the lasers. They have to arrive to the Duff Brewery before one of the black sedans from before reaches it first. When they get to there, they see a spaceship come from inside the factory. Kang and Kodos tell Homer and Bart that their TV show will raise its ratings because they have dropped Buzz Cola in the cementery and the dead people will raise from the ground.

Springfield has turned into a creepy city full of witches, ghosts and zombies everywhere. All of the buildings and houses have been transformed into Halloween places, with pumpkins at the entrances and on the streets. Lisa wants Homer to get rid of the zombies, so he goes and gets things to fight them. Comic Book Guy then suggests Homer to look for the aliens hideout, which is the Springfield Nuclear Power Plant. There, Homer finds Professor Frink, who tells him the Rigellians weakness is nuclear waste, so they both deliver nuclear waste to the spaceship at the school. Later, Lisa tells Homer Mr. Burns must have some nuclear waste. He gives Homer a map to all of the nuclear waste he has hidden in the city. Homer uses his car, Snake's Bandit and Grampa's World War II car to deliver nuclear waste to the spaceship and destroy it. The day after, everything is back to normal. Homer thinks all was just a hotdog dream. Bart informs him about some men in the door. Those men are Rigelians, who congratulate Homer for Kang and Kodos' TV show. In the Heaven, Kang and Kodos watch everything. The game ends with Kang screaming because of the Hit and Run logo appearing.

Playable Characters

Non-Playable Characters

(In Order of Appearance)

Gameplay

Hit & Run focuses primarily on driving missions. It employs the "sandbox" format, featuring a third-person view, an explorable environment, and drivable vehicles similar to the GTA series. While most cars can be hijacked or stolen, the non-playable characters' vehicles cannot be compromised in this way. Instead, the player's character can be seen riding in the passenger's seat of another vehicle while the owner drives. The game features a "Hit & Run meter" that brings the police after the player if it gets too high; if the player is captured by the police, (s)he is fined 50 coins. In the first 3 levels, only one police car is deployed to chase the player, but starting from level 4, two police cars are dispatched in pursuit.

Progressing though the various story levels allows the player to control Homer, Lisa, Marge, Bart, and Apu; many other Simpsons characters such as Chief Wiggum and Professor Frink appear in non-playable roles, but will also drive you in some missions.

In addition to the story missions, players can optionally participate in "bonus" missions or races which typically award unlockable cars for successful completion. Coins, the currency in the game, are acquired by hitting objects such as trees or mailboxes, destroying wasp cameras or Buzz Cola machines, or simple collection (many coins are simply scattered throughout each level). Players can use coins to purchase new vehicles or outfits for the current character; many of these can be traced directly to specific episodes of The Simpsons (e.g. Bart's Space Shuttle-shaped Honor Roller soapbox racer or Marge's police uniform). Many of the cars come from The Simpsons Road Rage.

A number of "collector cards" depicting objects, characters, or scenes from the series are placed in each level, usually in hard-to-access areas. Collecting all of these cards in a level unlocks a track that can be played in a slot car-like racing game, and collecting all of the cards in the game unlocks an original Itchy & Scratchy short, "500-Yard Gash".

Levels

Part 1

Homer has to do several missions before work and ends up missing work. When he gets home he notices a van is spying on the house and he follows it to Mr. Burns' house. The van is revealed to be part of a pizza delivery service and Homer is fired.

Missions

Tutorial: The Cola Caper: Go to the Kwik-E-Mart and get the ice cream and Buzz Cola.

1: S-M-R-T: Race Principal Skinner to the school to give Lisa her science project.

2: Petty Theft Homer: Find all 6 of Ned's "lost" items before time runs out!

3: Office Spaced: Destroy Smithers' car before he gets to the Power Plant.

  • Before starting this mission, you need to buy the Plow King from Barney.

4: Blind Big Brother: Destroy the power couplings before time runs out!

5: Flowers By Irene: Investigate and follow the black van. Don't let it get away!

6: Bonestorm Storm: Hit the Bonestorm truck and collect the Bonestorm games before time runs out!

7: The Fat And The Furious: Race Smithers to Mr. Burns' Mansion.

Story: Homer tries to warn Carl about the vans and mini-cameras, but he's drunk. Then Homer realizes Smithers would warn Burns, so he decides to try to beat him there.

Bonus Mission: This Old Shanty: Collect the cardboard tubes and the tommaco harvest for Cletus in under 2:30 (2 mins. & 30 secs.) 


Setting

  • Suburban
    • 636 Area Code
      • Rich Neighborhood (Contains a gas Station and Mr. Burns' mansion)
      • SNPP
    • 939 Area Code
      • Poor Side of Town
      • Middle-Class Side of Town
  • October 25, Late Morning

Part 2

Bart wants a new Bonestorm game but it turns out they were sold out or destroyed by Marge, which he never found out. Bart goes to Professor Frink who has all the games to power his truckasaurus which Bart helps him build since it is better than video games. After Bart uses truckasaurus he dissapears into a bright light.

Missions

1: Detention Deficit Disorder

Story: Bart wants the new Bonestorm 2, but Milhouse informs him that Principal Skinner is looking for students who skipped school that day.

Trigger: Go to the Jebediah Springfield statue and talk to Milhouse.

1. Drive to the Try N Save. Along the way you will see Principal Skinner. Get away from him.

2. Drive to the Try N Save and talk to Jimbo

2: Weapons of Mass Deliquency

Story: Kearny tells Bart that fireworks are a new trend, so Bart decides to get some fireworks from all over Downtown.

Trigger: Drive to Herman's Military Antiques and talk to Kearney

1. Go to Moe's Tavern and talk to Otto to get his fireworks.

2. Enter Moe's Tavern and talk to Moe to get his fireworks.

3. Drive to Springfield Town Hall and talk to Snake to get his fireworks.

4. Drive to the police station and talk to Ralph to get his dad's firework stash.

5. Get away from Chief Wiggum.

3: Vox Nerduli

Story: Bart asks Comic Book Guy if there is still a supply of Bonestorm 2 copies, but Comic Book Guy has no time - he must get to the Java Server to complain about the new McBain film.

Trigger: Drive to the Googolplex and talk to Comic Book Guy.

1. Race the nerd to the Java Server internet cafe.

4: Bart 'n' Frink

1. Drive to the stadium and talk to Professor Frink.

2. Follow the pizza van to Herman's Military Antiques

3. Drive to the motorway and talk to Snake

4. Race him back to the stadium.

5: Better Than Beef

1. Drive to the stadium and talk to Professor Frink.

2. Drive to the Krusty Burger by the Construction Site and talk to Cletus.

3. In the pickup truck, collect 14 pieces of roadkill from around town.

6: Monkey See Monkey D'oh!

1. Drive to the stadium and talk to Professor Frink.

2. Drive to the Screaming Monkey Medical Research Centre and talk to Dr Nick.

3. Collect all 30 of Dr Nick's escaped monkeys before they escape from Springfield.

4. Drive back to the stadium.

7: Cell-Outs'

1. Drive to the stadium and talk to Professor Frink.

2. Destroy all 4 cell-phone users cars.

Setting

  • Downtown area
  • Freeway/Highway
  • Gogoplex
  • Stadium
  • Springfield Hospital

Part 3

Lisa searches for Bart who is nowhere to be found and asks many people who don't know. Captain McCalister knows where he is and when Lisa finds him, he doesn't talk any sense.

Missions

1: Nerd Race Queen

Story: Lisa asks Comic Book Guy where her brother Bart is, but he has no time to talk, for he needs a controversial Itchy & Scratchy comic issue.

1. Enter the Android's Dungeon and talk to Comic Book Guy.

2. Race the nerd to the Itchy & Scratchy store in the Squidport.

3. Collect the Itchy & Scratchy comic and get back to the Android's Dungeon before the comic deteriorates.

2: Clueless

Trigger: Go to the Noiseland Arcade and talk to Milhouse

1. Go to Wall-E-Weasel's before time runs out and talk to Milhouse.

2. Go to Planet Hype before time runs out and talk to Milhouse.

3. Go to the Springfield sign before time runs out and talk to Milhouse.

3: Bonfire of the Manatees

1. Go to the Krusty Burger by the Android's Dungeon and talk to Apu

2. Hit Cletus' truck and collect 10 pieces of roadkill that fall off it.

3. Enter the observatory and talk to Professor Frink

4: Operation Hellfish

1. Go outside the observatory and talk to Grampa

2. Collect Bart's lucky red hat

3. Destroy the three black sedans

5: Slithery Sleuthing

1. Go to Mr Burns Casino and talk to Chief Wiggum.

2. Follow Snake and collect the three strikes of evidence against him: counterfeit jeans, running over elderly people without a license & littering.

3. Drive back to the Casino.

6: Fishy Deals

1. Drive to Captain McAllister's Chum'n'Stuff and talk to him.

2. Collect all 20 of the Sea Captain's fish and release them.

7: The Old Pirate and the Sea

1. Drive to Captain McAllister's Chum'n'Stuff and talk to him.

2. Destroy the black limo.

3. Drive to Captain McAllister's Chum'n'Stuff and talk to him.

4. Get on board the C Spanker and find Bart once and for all and talk to him.

Setting

  • Squidport
    • Squidport
      • C-Spanker
      • Boardwalk
    • Entertainment & Science
      • KrustyLu
      • Duff Brewery/Clown Parade
      • Kamp Krusty
    • Shops

Part 4

Marge believes that Bart's mumbling has something to do with a mysterious crop circle by Cletus' house. Marge asks Grampa who explains that it looks like a planet with an antenna which is the same symbol as on the new buzz cola which Marge uses to bring back Barts memory who explains it is evil.

Missions

1: For a Few Donuts More

1. Enter the Simpsons house and talk to Bart.

2. Go outside and follow the police car to Lard Lad Donuts

3. Talk to Chief Wiggum

4. Hit the donut truck and collect 10 donuts from it.

5. Go back to Lard Lad Donuts and talk to Wiggum.

  • 2: Redneck Roundup

1. Drive to Cletus' house and talk to him.

2. Follow Cletus round and collect the items that fall off his pickup truck.

  • 3: Ketchup Logic

1. Go to the gasoline station and talk to Cletus.

2. Collect all 18 empty ketchup packets for the harvest for Cletus.

  • 4: Return of the Nearly-Dead

1. Go to the cemetery and talk to Hans Moleman.

2. Race Chief Wiggum to the retirement home.

  • 5: Wolves Stole My Pills

1. Go to the retirement home and talk to Grampa

2. Drive to the school playground before time runs out and talk to Nelson

3. Follow the black sedan and collect all of Grampa's meds.

  • 6: The Cola Wars

1. Enter Bart's bedroom and talk to him.

2. Collect all 30 of the evil cola.

  • 7: From Outer Space

1. Enter the Kwik-E-Mart and talk to Apu Nahasapeemapetilon

2. Destroy all three cola trucks

Setting

  • Suburban

Part 5

Apu looks for where the cola is coming from and finds out from Snake that it is in the Springfield Museum and with the help of Bart they find out it is from a crashed meteor being controlled by Kang and Kodos who have a tv show called Foolish Earthlings and the cola makes their ratings higher.

Missions

1: Incriminating Caffeine

2: ... And Baby Makes 8

  • 3: Eight is Too Much
  • 4: This Little Piggy
  • 5: Never Trust a Snake
  • 6: Kwik Cash
  • 7: Curious Curator

Setting

  • Downtown

Part 6

Kang and Kodos are selling laser guns so the people who are drinking the cola will go mad and shoot people. Bart tries to tell Krusty to stop selling them but he doesn't believe him. Bart finds proof and destroys the gun stands. He and Homer go to the duff brewery and find out that the cola will raise the dead.

Missions

  • Mission 1: Going to the Lu'
  • Step 1. Talk to Apu, then Otto.
  • Step 2. Pick up the 15 children wanting to go to KrustyLu Studios.
  • Step 3. Drive to the KrustyLu Studio.
  • Mission 2: Getting Down With the Clown
  • Step 1: Talk to Barney.
  • Step 2: Follow the lorry.
  • Step 3: Talk to driver in the Clown Car.
  • Step 4: Race the Clown Car to the Squidport.
  • Mission 3: Lab Coat Caper
  • Step 1: Talk to Professer Frink.
  • Step 2: Follow Professer Frink until you end up at the Observatory.
  • Mission 4: Duff For Me, Duff For You
  • Step 1: Drive to the Duff Brewery. (Clown Parade)
  • Step 2: Follow the Duff Truck.
  • Step 3: Keep on hitting and collecting the 6 lasers.
  • Step 4: Drive back to the Duff Brewery. (Clown Parade)
  • Step 5: Find the laser gun (at the hexagon-shaped bit).
  • Mission 5: Full Metal Jackass
  • Step 1: Destroy Principal Skinner's car until you get the laser gun.
  • Mission 6: Set to Kill
  • Warning: Before you start the mission, you need to get Kearney's Globex Super Villian Car.
  • Step 1: Destroy all the laser gun stands.
  • Step 2: Drive to KrustyLu Studios.
  • Step 3: Talk to Krusty.
  • Mission 7: Kang and Kodos Strikes Back
  • Step 1: Race the Alien Car to the Duff Brewery. (Clown Parade)

Setting

  • Squidport

Part 7

After Homer protects the house from zombies, he finds the alien spaceship at the school and professor Frink reveals that the way to destroy the aliens is to use nuclear waste and Burns gives Homer the location to all the barrels. Homer delivers the toxic waste to the flying saucer, resulting in a spaceship crash that literally kills Kang and Kodos. At home, Homer is applauded by rainbow-colored versions of Kang and Kodos. The aliens, now in heaven are happy to have their show a success but grow upset when they are forced to watch the game credits .


Missions

  • 1: Rigor Motors
  • Step 1: Go to Flanders' house and get his first-aid kit.
  • Step 2: Go to Cletus' Shack and get his boards.
  • Step 3: Go to Moe's hut and get his chainsaw.
  • Step 4: Drive back to the Simpsons house.
  • 2: Long Black Probes
  • Warning: You need the Zombie Car for this mission. It costs 500 coins.
  • Step 1: Follow the alien car to the Power Plant.
  • 3: Pocket Protector
  • Warning: If you crash badly on this mission, your nuclear waste will blow up and you'll have to go back to the Power Plant again to get more.
  • Step 1: Go to the school playground and deliver the Hover Car ,with the nuclear waste, to the tractor beam.
  • 4: There's Something About Monty
  • Step 1: Drive to the Kwik-E-Mart.
  • Step 2: Get away from the alien car.
  • Step 3: Drive to the Power Plant.
  • Step 4: Climb the wreckage by the alien spaceship up to Mr. Burns' Office in the top of the Power Plant.
  • 5: Alien Autopsy: Part I
  • Step 1: Get the map on Mr Burns' desk.
  • Step 2: Get in your vehicle.
  • Step 3: Get the nuclear waste from inside the Power Plant.
  • Step 4: Drive to the school playground.
  • Step 5: Drive your vehicle to the tractor beam.
  • 6: Alien Autopsy: Part II
  • Step 1: Drive to the Kwik-E-Mart.
  • Step 2: Get away from the alien car.
  • Step 3: Get the nuclear waste from the Power Plant.
  • Step 4: Drive to the school playground.
  • Step 5: Drive your car into the tractor beam.
  • 7: Alien Autopsy: Part III
  • Step 1: Drive to the front of the school.
  • Step 2: Race the alien car to the Power Plant.
  • Step 3: Get the nuclear waste from inside the Power Plant.
  • Step 4: Drive to the Simpsons House.
  • Step 5: Get away from the alien car.
  • Step 6: Drive to the school playground.
  • Step 7: Drive the vehicle into the tractor beam.


Setting

  • Suburban Halloween (Treehouse of Horror)

Vehicles

Phone Booth Cars

Level 1

Family Sedan, Lisa's Electaurus, Duff Truck, Surveillance Van, Plow King,

Bonus:

Cletus' Pickup Truck

Level 2

Honor Roller, Moe's Sedan, Limo, Fire Truck, Mr. Plow,

Bonus:

Grampa's WWII Vehicle

Level 3

Malibu Stacy Car, Book Burning Mobile, Donut Truck, School Bus, Nerd Car

Bonus:

Skinner's Sedan

Level 4

Canyonero, Willie's Tractor, Curator, Krusty's Limo, Clown Car,

Bonus:

Comic Book Guy's Kremlin

Level 5

Longhorn, "Car Built For Homer", Cola Truck, El Carro Loco, Police Car, Bonus:

Bonus:

Hover Car

Level 6

Bart's Ferrini-Red, Chase Sedan, Globex Super Villain Car, 36' Stutz Bearcat, Armored Truck, Bonus:

Bonus:

Snake's Lil' Bandit

Level 7

70's Sports Car, Zombie Car, Professor Frink's Hover Car, Hearse, Open Wheeled Race Car, Grandpa's WWII Vehicle, Snake's Lil' Bandit Bonus: Mr. Burns' Limo

Bonus: Level 1:
What: Rocket car
Where: Parked in the front drive of the Gold House in the rich part of Springfield.

Level 2:
What: Monorail
Where: The railway tracks held above the road, as you come off the Highway near the roundabout where the escalator jump is.

Level 3:
What: Knightboat
Where: In a container on the vessal ship (the C-Spanker) at Squidport.

Level 4:
What: ATV (Quadbike)
Where: Behind a caravan on the jipsy pathway in the suburban area.

Level 5:
What: Obliteratron (Monster Truck)
Where: Outside the stadium, to the left of the water fountain on a sort of plinth.

Level 6:
What: Pink Convertible Caddillac
Where: Lodged in the front side of Planet Hype at the front of the Squidport

Level 7:
What: Radio Control Buggy
Where: On top of the Krusty Burger near the Kwik-E-Mart (Use the fire engine and the roof bars as stepping stones)

Costumes

During the game, it's possible to the characters buy different clothes.

Level One

  • Homer Casual (Homer just wearing underpants)
  • Homer Muumuu (Homer is obese, wearing a colorful dress and a white hat in reference to King-Size Homer)
  • Homer Chosen-One (Homer wears his stonecutter's outfit)

Level Two

  • Bart Tall (Bart is wearing suit with red and blue stripes in reference to Radioactive Man)
  • Bart Ninja (Bart is wearing a ninja outfit from Lisa the Tree Hugger)
  • Bart Football (Bart is wearing an american football outfit in reference to Bart Star)
File:Hit & Run Clothes.png
All the clothes in the game.

Level Three

Level Four

Level Five

Level Six

Level Seven

  • Homer Dirty (Homer is wearing dirty clothes with a green military jacket in reference to "The Terror of Tiny Toon" segment from Treehouse of Horror IX)
  • Homer Evil (Homer is wearing his Devil cloth from Whacking Day)
  • Homer Donut (Homer has a donut-head on reference to Treehouse of Horror IV)

Collector Cards

At each level you can find hidden cards. When you collect all the cards, you get a bonus.

Level 1

Level 2

Level 3

File:Hit & Run Cards.png
All the cards in the game.

Level 4

Level 5

Level 6

Level 7

Mistakes

Suburban level

  • There is a very big lack of road junctions.
  • In the game the trailer park is in Springfield's run down area but it is really over 100 miles away according to Homer, although this may be a foolish assumption on his part.
  • Another distance error: you can see the worlds largest toilet on top of a hill yet it is really on a flat plain many miles from Springfield.
  • The Stonecutters hidden tunnel is hardly hidden and is not next to the highway but links with the Power Plant instead.
  • Despite being in the 939 area of Springfield, in the game the Kwik-E-Mart is in the 636 area.
  • There is no sign of the farm house on the Tomacco field, also the power plant was right next to it when in the series Homer orders chemicals and the plant was miles away from the Tomacco fields.
  • 636 and 939 are switched.

Downtown level

  • Once again there is a lack of road junctions there are more than in the previous level but for a downtown area it still doesn't have many.
  • Oddly the Springfield Mall is no where to be seen in this level.
  • When you select Bart's clothes the stripes in the shirt are blue & white instead of red & blue.
  • The Matlock Expressway stays in Downtown, and does not appear to reach Evergreen Terrace at all.

Squidport level

  • The Android's Dungeon comic book store is on a corner but as shown many times in the show it is no where near a corner.
  • The only bridge out of town is no where near the Springfield Dam.
  • Kamp Krusty is far out of town.
  • The observatory and Springfield sign are close in the game yet the series shows they are on opposite sides of town to each other, also the Springfield sign is not anywhere near a bridge it is behind the power plant
  • The suicycle track was at Vegas not at Mr. Burns's casino.
  • Mr. Burns's casino was demolished in the series, but is intact in the game. (although, in theory, the game could take place before the casino was demolished)
  • The Bowl-A-Rama is not by a slope of any kind nor is Wall-E-Weasel's.
  • Yet another time there is a lack of road junctions.

See also

Some other related articles:

Reception

The game received generally favorable reviews, an average of 81/100 score from critics. The game did well in sales as well, selling over 5.5 million copies worldwide as of June 2009. The game received an editor's choice award from GameSpy and it won the award for Fave Video Game at the 2004 Nickelodeon Australian Kids' Choice Awards.

External links


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