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Difference between revisions of "The Simpsons: Hit & Run"

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[[Category:The Simpsons Hit & Run]]

Revision as of 06:06, March 13, 2010

The Simpsons: Hit and Run
250px
Game Information
Platforms: PlayStation 2, GameCube, Xbox, Windows



The Simpsons: Hit and Run is a video game based on The Simpsons. It was released in 2003 by Vivendi Universal and was created by Radical Entertainment. The game is available for PlayStation 2, Nintendo GameCube, Xbox, and Windows personal computers.


Playable characters

Non-Playable Characters

(In Order of Appearance)

Gameplay

Hit & Run focuses primarily on driving missions. It employs the "sandbox" format, featuring a third-person view, an explorable environment, and drivable vehicles similar to the GTA series. While most cars can be hijacked or stolen, the non-playable characters' vehicles cannot be compromised in this way. Instead, the player's character can be seen riding in the passenger's seat of another vehicle while the owner drives. The game features a "Hit & Run meter" that brings the police after the player if it gets too high; if the player is captured by the police, (s)he is fined 50 coins. In the first 3 levels, only one police car is deployed to chase the player, but starting from level 4, two police cars are dispatched in pursuit.

Progressing though the various story levels allows the player to control Homer, Lisa, Marge, Bart, and Apu; many other Simpsons characters such as Chief Wiggum and Professor Frink appear in non-playable roles, but will also drive you in some missions.

In addition to the story missions, players can optionally participate in "bonus" missions or races which typically award unlockable cars for successful completion. Coins, the currency in the game, are acquired by hitting objects such as trees or mailboxes, destroying wasp cameras or Buzz Cola machines, or simple collection (many coins are simply scattered throughout each level). Players can use coins to purchase new vehicles or outfits for the current character; many of these can be traced directly to specific episodes of The Simpsons (e.g. Bart's Space Shuttle-shaped Honor Roller soapbox racer or Marge's police uniform). Many of the cars come from The Simpsons Road Rage.

A number of "collector cards" depicting objects, characters, or scenes from the series are placed in each level, usually in hard-to-access areas. Collecting all of these cards in a level unlocks a track that can be played in a slot car-like racing game, and collecting all of the cards in the game unlocks an original Itchy & Scratchy short, "500-Yard Gash".

Plot

On October 25, wasp-like cameras and vans are suddenly appearing in Springfield. One enters the Simpsons' residence at Evergreen Terrace. It disturbed Homer's nap, and he crushed it. When he woke up, he found levitating coins and saw a commercial for the "New and Improved" Buzz Cola, and decided to go to the Kwik E Mart.

Homer went to the convience store to get a bucket of ice cream with mini-pies and a can of Buzz Cola. Then he did a favor for Lisa by giving her science project

The next day, Bart attempts to get a copy of the Bonestorm 2 game, but he has to avoid Principal Skinner to get to the Try-N-Save, but he gets there, Jimbo reveals that he bought the last one in stock, and "some crazy lady" destroyed all the rest. Bart then decides to collect fireworks, but Chief Wiggum nearly caught him. So Bart went on his quest for Bonestorm 2 again, until when Professor Frink told him he would make a Trucksaurus by collecting a WWII radio, a satellite dish, and a blender. When Bart collects them all however, Professor Frink complains that there are too many cell phone users, and the interference would cause it go on a rampage and kill people in the ensuing destruction, and he claims that his insurance is too high to pay for all ready. Bart then destroys those cars and gets to see the Truckasaurus. After nearly getting crushed by it, he gets kidnapped by aliens.

The disappearance of Bart puzzled everyone, and on the 27th, Lisa decided to look for her brother. First, she went to Comic Book Guy for answers, but he wanted to retrieve a contriversal issue of the Itchy and Scratchy comics, so she helps him out. Next, Lisa went to Milhouse for clues, but he just wanted to ask her out for a dance, which she refused. Lisa then went to Apu, but he needed help destroying flatmeat that Cletus was delivering to the Krusty Brugers. Then Lisa was told by Grampa at the obsevatory that he saw Bart's lucky red hat fall out of a sedan, and with Otto's School bus, she wreaked it. She then went down to Mr. Burn's casino and assisted Chief Wiggum in taking down Snake with "three strikes", in exchange for information about Bart. He reported that he saw a lot of strange stuff around the docks. Lisa then asked the Captain about these supcious appearances, but to jog his memory, she had to deliver fish to restaurants. Instead of delivering them, she set them free. The Captain then told Lisa that Bart was in a limo, but when she destroyed it, he told her that he was actually aboard the C. Spanker.

Levels

Part 1

Homer has to do several missions before work and ends up missing work. When he gets home he notices a van is spying on the house and he follows it to Mr. Burns' house. The van is revealed to be part of a pizza delivery service and Homer is fired.

Missions

Tutorial: The Cola Caper:

1: S-M-R-T: Race Principal Skinner to the school to give Lisa her science project.

2: Petty Theft Homer: Find all 6 of Ned's "lost" items before time runs out!

3: Office Spaced: Destroy Smithers' car before he gets to the Power Plant.

  • Before starting this mission, you need to buy the Plow King from Barney.

4: Blind Big Brother: Destroy the power couplings before time runs out!

5: Flowers By Irene: Investigate and follow the black van. Don't let it get away!

6: Bonestorm Storm: Hit the Bonestorm truck and collect the Bonestorm games before time runs out!

7: The Fat And The Furious: Race Smithers to Mr. Burns' Mansion.

Story: Homer tries to warn Carl about the vans and mini-cameras, but he's drunk. Then Homer realizes Smithers would warn Burns, so he decides to try to beat him there.

Bonus Mission: This Old Shanty: Collect the cardboard tubes and the tommaco harvest for Cletus in under 2:30 (2 mins. & 30 secs.) 

Setting

  • Suburban
    • 636 Area Code
      • Rich Neighborhood (Contains a gas Station and Mr. Burns' mansion)
      • SNPP
    • 939 Area Code
      • Poor Side of Town
      • Middle-Class Side of Town
  • October 25, Late Morning

Part 2

Bart wants a new Bonestorm game but it turns out they were sold out or destroyed by Marge, which he never found out. Bart goes to Professor Frink who has all the games to power his truckasaurus which Bart helps him build since it is better than video games. After Bart uses truckasaurus he dissapears into a bright light.

Missions

1: Detention Deficit Disorder

Story: Bart wants the new Bonestorm 2, but Milhouse informs him that Principal Skinner is looking for students who skipped school that day.

Trigger: Go to the Jebediah Springfield statue and talk to Milhouse.

1. Drive to the Try N Save. Along the way you will see Principal Skinner. Get away from him.

2. Drive to the Try N Save and talk to Jimbo

2: Weapons of Mass Deliquency

Story: Kearny tells Bart that fireworks are a new trend, so Bart decides to get some fireworks from all over Downtown.

Trigger: Drive to Herman's Military Antiques and talk to Kearney

1. Go to Moe's Tavern and talk to Otto to get his fireworks.

2. Enter Moe's Tavern and talk to Moe to get his fireworks.

3. Drive to Springfield Town Hall and talk to Snake to get his fireworks.

4. Drive to the police station and talk to Ralph to get his dad's firework stash.

5. Get away from Chief Wiggum.

3: Vox Nerduli

Story: Bart asks Comic Book Guy if there is still a supply of Bonestorm 2 copies, but Comic Book Guy has no time - he must get to the Java Server to complain about the new McBain film.

Trigger: Drive to the Googolplex and talk to Comic Book Guy.

1. Race the nerd to the Java Server internet cafe.

4: Bart 'n' Frink

1. Drive to the stadium and talk to Professor Frink.

2. Follow the pizza van to Herman's Military Antiques

3. Drive to the motorway and talk to Snake

4. Race him back to the stadium.

5: Better Than Beef

1. Drive to the stadium and talk to Professor Frink.

2. Drive to the Krusty Burger by the Construction Site and talk to Cletus.

3. In the pickup truck, collect 14 pieces of roadkill from around town.

6: Monkey See Monkey D'oh!

1. Drive to the stadium and talk to Professor Frink.

2. Drive to the Screaming Monkey Medical Research Centre and talk to Dr Nick.

3. Collect all 30 of Dr Nick's escaped monkeys before they escape from Springfield.

4. Drive back to the stadium.

7: Cell-Outs'

1. Drive to the stadium and talk to Professor Frink.

2. Destroy all 4 cell-phone users cars.

Setting

  • Downtown area
  • Freeway/Highway
  • Gogoplex
  • Stadium
  • Springfield Hospital

Part 3

Lisa searches for Bart who is nowhere to be found and asks many people who don't know. Captain McCalister knows where he is and when Lisa finds him, he doesn't talk any sense.

Missions

1: Nerd Race Queen

Story: Lisa asks Comic Book Guy where her brother Bart is, but he has no time to talk, for he needs a controversial Itchy & Scratchy comic issue.

1. Enter the Android's Dungeon and talk to Comic Book Guy.

2. Race the nerd to the Itchy & Scratchy store in the Squidport.

3. Collect the Itchy & Scratchy comic and get back to the Android's Dungeon before the comic deteriorates.

2: Clueless

Trigger: Go to the Noiseland Arcade and talk to Milhouse

1. Go to Wall-E-Weasel's before time runs out and talk to Milhouse.

2. Go to Planet Hype before time runs out and talk to Milhouse.

3. Go to the Springfield sign before time runs out and talk to Milhouse.

3: Bonfire of the Manatees

1. Go to the Krusty Burger by the Android's Dungeon and talk to Apu

2. Hit Cletus' truck and collect 10 pieces of roadkill that fall off it.

3. Enter the observatory and talk to Professor Frink

4: Operation Hellfish

1. Go outside the observatory and talk to Grampa

2. Collect Bart's lucky red hat

3. Destroy the three black sedans

5: Slithery Sleuthing

1. Go to Mr Burns Casino and talk to Chief Wiggum.

2. Follow Snake and collect the three strikes of evidence against him: counterfeit jeans, running over elderly people without a license & littering.

3. Drive back to the Casino.

6: Fishy Deals

1. Drive to Captain McAllister's Chum'n'Stuff and talk to him.

2. Collect all 20 of the Sea Captain's fish and release them.

7: The Old Pirate and the Sea

1. Drive to Captain McAllister's Chum'n'Stuff and talk to him.

2. Destroy the black limo.

3. Drive to Captain McAllister's Chum'n'Stuff and talk to him.

4. Get on board the C Spanker and find Bart once and for all and talk to him.

Setting

  • Squidport
    • Squidport
      • C-Spanker
      • Boardwalk
    • Entertainment & Science
      • KrustyLu
      • Duff Brewery
      • Kamp Krusty
    • Shops

Part 4

Marge believes that Bart's mumbling has something to do with a mysterious crop circle by Cletus' house. Marge asks Grampa who explains that it looks like a planet with an antenna which is the same symbol as on the new buzz cola which Marge uses to bring back Barts memory who explains it is evil.

Missions

1: For a Few Donuts More

1. Enter the Simpsons house and talk to Bart.

2. Go outside and follow the police car to Lard Lad Donuts

3. Talk to Chief Wiggum

4. Hit the donut truck and collect 10 donuts from it.

5. Go back to Lard Lad Donuts and talk to Wiggum.

  • 2: Redneck Roundup

1. Drive to Cletus' house and talk to him.

2. Follow Cletus round and collect the items that fall off his pickup truck.

  • 3: Ketchup Logic

1. Go to the gasoline station and talk to Cletus.

2. Collect all 18 empty ketchup packets for the harvest for Cletus.

  • 4: Return of the Nearly-Dead

1. Go to the cemetery and talk to Hans Moleman.

2. Race Chief Wiggum to the retirement home.

  • 5: Wolves Stole My Pills

1. Go to the retirement home and talk to Grampa

2. Drive to the school playground before time runs out and talk to Nelson

3. Follow the black sedan and collect all of Grampa's meds.

  • 6: The Cola Wars

1. Enter Bart's bedroom and talk to him.

2. Collect all 30 of the evil cola.

  • 7: From Outer Space

1. Enter the Kwik-E-Mart and talk to Apu Nahasapeemapetilon

2. Destroy all three cola trucks

Setting

  • Suburban

Part 5

Apu looks for where the cola is coming from and finds out from Snake that it is in the Springfield Museum and with the help of Bart they find out it is from a crashed meteor being controlled by Kang and Kodos who have a tv show called Foolish Earthlings and the cola makes their ratings higher.

Missions

1: Incriminating Caffeine

2: ... And Baby Makes 8

  • 3: Eight is Too Much
  • 4: This Little Piggy
  • 5: Never Trust a Snake
  • 6: Kwik Cash
  • 7: Curious Curator

Setting

  • Downtown

Part 6

Kang and Kodos are selling laser guns so the people who are drinking the cola will go mad and shoot people. Bart tries to tell Krusty to stop selling them but he doesn't believe him. Bart finds proof and destroys the gun stands. He and Homer go to the duff brewery and find out that the cola will raise the dead.

Missions

  • Mission 1: Going to the Lu'
  • Step 1. Talk to Apu, then Otto.
  • Step 2. Pick up the 15 children wanting to go to KrustyLu Studios.
  • Step 3. Drive to the KrustyLu Studio.
  • Mission 2: Getting Down With the Clown
  • Step 1: Talk to Barney.
  • Step 2: Follow the lorry.
  • Step 3: Talk to driver in the Clown Car.
  • Step 4: Race the Clown Car to the Squidport.
  • Mission 3: Lab Coat Caper
  • Step 1: Talk to Professer Frink.
  • Step 2: Follow Professer Frink until you end up at the Observatory.
  • Mission 4: Duff For Me, Duff For You
  • Step 1: Drive to the Duff Brewery.
  • Step 2: Follow the Duff Truck.
  • Step 3: Keep on hitting and collecting the 6 lasers.
  • Step 4: Drive back to the Duff Brewery.
  • Step 5: Find the laser gun (at the hexagon-shaped bit).
  • Mission 5: Full Metal Jackass
  • Step 1: Destroy Principal Skinner's car until you get the laser gun.
  • Mission 6: Set to Kill
  • Warning: Before you start the mission, you need to get Kearney's Globex Super Villian Car.
  • Step 1: Destroy all the laser gun stands.
  • Step 2: Drive to KrustyLu Studios.
  • Step 3: Talk to Krusty.
  • Mission 7: Kang and Kodos Strikes Back
  • Step 1: Race the Alien Car to the Duff Brewery.

Setting

  • Squidport

Part 7

After Homer protects the house from zombies, he finds the alien spaceship at the school and professor Frink reveals that the way to destroy the aliens is to use nuclear waste and Burns gives Homer the location to all the barrels. Homer delivers the toxic waste to the flying saucer, resulting in a spaceship crash that literally kills Kang and Kodos. At home, Homer is applauded by rainbow-colored versions of Kang and Kodos. The aliens, now in heaven are happy to have their show a success but grow upset when they are forced to watch the game credits .


Missions

  • 1: Rigor Motors
  • 2: Long Black Probes
  • 3: Pocket Protector
  • 4: There's something about Monty
  • 5: Alien Autopsy: Part I
  • 6: Alien Autopsy: Part II
  • 7: Alien Autopsy: Part III

Setting

  • Suburban Halloween (Treehouse of Horror)

Vehicles

Phone Booth Cars

Level 1

Family Sedan, Lisa's Electaurus, Duff Truck, Surveillance Van, Plow King,

Bonus:

Cletus' Pickup Truck

Level 2

Honor Roller, Moe's Sedan, Limo, Fire Truck, Mr. Plow,

Bonus:

Grampa's WWII Vehicle

Level 3

Malibu Stacy Car, Book Burning Mobile, Donut Truck, School Bus, Nerd Car

Bonus:

Skinner's Sedan

Level 4

Canyonero, Willie's Tractor, Curator, Krusty's Limo, Clown Car,

Bonus:

Comic Book Guy's Kremlin

Level 5

Longhorn, "Car Built For Homer", Cola Truck, El Carro Loco, Police Car, Bonus:

Bonus:

Hover Car

Level 6

Bart's Ferrini-Red, Chase Sedan, Globex Super Villain Car, 36' Stutz Bearcat, Armored Truck, Bonus:

Bonus:

Snake's Lil' Bandit

Level 7

70's Sports Car, Zombie Car, Professor Frink's Hover Car, Hearse, Open Wheeled Race Car, Grandpa's WWII Vehicle, Snake's Lil' Bandit Bonus: Mr. Burns' Limo

Bonus: Level 1:
What: Rocket car
Where: Parked in the front drive of the Gold House in the rich part of Springfield.

Level 2:
What: Monorail
Where: The railway tracks held above the road, as you come off the Highway near the roundabout where the escalator jump is.

Level 3:
What: Knightboat
Where: In a container on the vessal ship (the C-Spanker) at Squidport.

Level 4:
What: ATV (Quadbike)
Where: Behind a caravan on the jipsy pathway in the suburban area.

Level 5:
What: Obliteratron (Monster Truck)
Where: Outside the stadium, to the left of the water fountain on a sort of plinth.

Level 6:
What: Pink Convertible Caddillac
Where: Lodged in the front side of Planet Hype at the front of the Squidport

Level 7:
What: Radio Control Buggy
Where: On top of the Krusty Burger near the Kwik-E-Mart (Use the fire engine and the roof bars as stepping stones)

Costumes

During the game, it's possible to the characters buy different clothes.

Level One

  • Homer Casual (Homer just wearing underpants)
  • Homer Muumuu (Homer is obese, wearing a colorful dress and a white hat in reference to King-Size Homer)
  • Homer Chosen-One (Homer wears his stonecutter's outfit)

Level Two

  • Bart Tall (Bart is wearing suit with red and blue stripes in reference to Radioactive Man)
  • Bart Ninja (Bart is wearing a ninja outfit from Lisa the Tree Hugger)
  • Bart Football (Bart is wearing an american football outfit in reference to Bart Star)
File:Hit & Run Clothes.png
All the clothes in the game.

Level Three

Level Four

Level Five

Level Six

Level Seven

  • Homer Dirty (Homer is wearing dirty clothes with a green military jacket in reference to "The Terror of Tiny Toon" segment from Treehouse of Horror IX)
  • Homer Evil (Homer is wearing his Devil cloth from Whacking Day)
  • Homer Donut (Homer has a donut-head on reference to Treehouse of Horror IV)

Collector Cards

At each level you can find hidden cards. When you collect all the cards, you get a bonus.

Level 1

Level 2

Level 3

File:Hit & Run Cards.png
All the cards in the game.

Level 4

Level 5

Level 6

Level 7

Mistakes

Suburban level

  • There is a very big lack of road junctions.
  • In the game the trailer park is in Springfield's run down area but it is really over 100 miles away according to Homer, although this may be a foolish assumption on his part.
  • Another distance error: you can see the worlds largest toilet on top of a hill yet it is really on a flat plain many miles from Springfield.
  • The Stonecutters hidden tunnel is hardly hidden and is not next to the highway but links with the Power Plant instead.
  • Despite being in the 939 area of Springfield, in the game the Kwik-E-Mart is in the 636 area.
  • There is no sign of the farm house on the Tomacco field, also the power plant was right next to it when in the series Homer orders chemicals and the plant was miles away from the Tomacco fields.
  • 636 and 939 are switched.

Downtown level

  • Once again there is a lack of road junctions there are more than in the previous level but for a downtown area it still doesn't have many.
  • Oddly the Springfield Mall is no where to be seen in this level.
  • When you select Bart's clothes the stripes in the shirt are blue & white instead of red & blue.
  • The Matlock Expressway stays in Downtown, and does not appear to reach Evergreen Terrace at all.

Squidport level

  • The Android's Dungeon comic book store is on a corner but as shown many times in the show it is no where near a corner.
  • The only bridge out of town is no where near the Springfield Dam.
  • Kamp Krusty is far out of town.
  • The observatory and Springfield sign are close in the game yet the series shows they are on opposite sides of town to each other, also the Springfield sign is not anywhere near a bridge it is behind the power plant
  • The suicycle track was at Vegas not at Mr. Burns's casino.
  • Mr. Burns's casino was demolished in the series, but is intact in the game. (although, in theory, the game could take place before the casino was demolished)
  • The Bowl-A-Rama is not by a slope of any kind nor is Wall-E-Weasel's.
  • Yet another time there is a lack of road junctions.

See also

Some other related articles:

Ending Transcript

(The vehicle Grampa is in, loaded with nuclear waste, is sucked into Kang and Kodos spaceship.)

Grampa: I smell toast! (the spaceship explodes and crashes into the school)

Homer: Eat nuclear death, you effacement, wrinkly space wods! Heh Heh, imagine that, scared of some harmless  nuclear waste. So very harmless. (a third arm appears on his back and scratches his behind) Ow! Cut your fingernails (he hits his third arm repeatedly, the door of the damaged ship opens revealing Kang and Kodos, their helmets are half shattered)

Kang: That fortune teller was right, I do end up dying in a spaceship crash.  

(a newspaper shows up similar to the loading screen reading 'Foolish Earthlings' FINALE 1# Ratings Soar. Homer, Lisa and Marge are sitting on the couch)

Lisa: Dad, I'm really proud of you for rescuing us all from that alien invasion.

Homer: Did that really happen? I thought it was a bad dream after eating too many raw hot-dogs.

Marge: No, Homie, you're the town hero.

Homer: Sweet! And the ninja babysitters? Was that real or a hot-dog dream?

Lisa: Hot-dog dream.

(Bart comes in the living room)

Bart: Dad, your fans want you outside.

Homer: Fans?

(Homer opens the front door to find a crowd of rain-bow colored aliens)

Homer: Oh, those fans.

(He reaches down to get the newspaper when he hears the aliens cheering he then does some moves to show off. High above in the sky on a cloud are Kang and Kodos who now have a halo and wings)

Kang: At least our show was a success.

Kodos: Why did we go to earth heaven when we died?   

Kang: Well, at least we don't have to sit through the stupid video game credits.

(Kodos points down as the Simpsons Hit and Run logo scrolls up)

Kang: Nooooo!

(All the credits roll)

External links


Link title