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Bartman Begins

Wikisimpsons - The Simpsons Wiki
Revision as of 20:32, April 14, 2010 by TheHomer (talk) (I want the caption to be in the center: below the image, in the center of the infobox)
Bartman Begins
Bartman Begins Game.png
Location Information
File:Bartman begins.jpg
Image of Bartman Begins

Bartman Begins is the second level in The Simpsons Game. In this level you play as Bart and Homer in the Springfield Natural History Museum while trying to prevent Jimbo, Dolph, and Kearney from stealing the exhibits.

Description

This level also introduces Bart's Bartman power and (only in the Xbox version) the ability to turn into "Robot Bart". Homer in this level cannot turn into the Homer Ball as he did for a brief time in the previous level and can only move around, activate switches, jump, and attack. This level also features Wiseguy and Sideshow Mel as security guards enemies and Jimbo, Dolph, and Kearney as mini-boss enemies.

Plotline

Bart buys a copy of Grand Theft Scratchy: Blood Island but Marge comes and confiscates it from Bart and hides it in Homer's underwear drawer where she put his swimsuit magazines (possibly the Playdude ones from "All's Fair in Oven War") and his BB gun. Bart then angirly walks into an alley when an instruction book to The Simpsons Game falls from the sky, which appears to be a lot bigger then the real one. Bart then discovers that his whole family are characters in the game and they all have powers. Bart reads his power is turning into Bartman. Then Homer comes by with a swimsuit magazine and a BB gun that he found in his underwear drawer and then they decide to go in the sewer. Apparently the sewer leads to the natural history museum. Bart and Homer then find out that Jimbo, Dolph, and Kearney are robbing the museum and decide to stop them. After Bart and homer defeat some security guards on the way, Bart jumps to the top of a tree and uses his slingshot to drop dinosaur bones on Dolph. Then they get to a museum game in which Homer has to activate some targets in a window and Bart has to use his slingshot to throw rocks to them and scare Kearney, who is in the back of the window. After they 0knockout Kearney, they end up in the astronomy exhibit of the museum (from "'Scuse Me While I Miss the Sky"). Bart climbs a lot of platforms to get to an U.F.O. at the top of a giant planet Earth representation where Jimbo is. Bart and Homer then knockout Jimbo. Principal Skinner then comes in and says he hired the bullies to steal the exhibits because they cannot get real science stuff for the school. Soon Chief Wiggum arrests Skinner by using a hard to understand Mapquest to get to the museum.

Bartman Begins characters

  • Homer: Homer is one of the playable characters of the level, he can jump, burp, kick and stand on the platforms so Bart can access some areas.
  • Bart: Bart is one of the playable characters and the main protagonist, he can jump, kick, use his slingshot, open his suit to release bats, and turn into Bartman to glide and climb.
  • Security guards: enemies throughout the level.
  • Dolph: one of the main bosses, and the first to defeat.
  • Kearney: one of the main bosses, and the second to defeat.
  • Jimbo: one of the main bosses, and the last to defeat.