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NeverQuest

Wikisimpsons - The Simpsons Wiki
Revision as of 19:59, May 8, 2010 by 173.56.139.22 (talk) (Items)
NeverQuest
Neverquest.jpg
Location Information

NeverQuest is the eleventh level of The Simpsons Game. To open the door of the creator's mansion, Homer and Marge look for the four keycards in the four worlds created by the creator, one of which is a land attacked by a two headed dragon.

Description

After the level "Bargain Bin" is completed, four more levels open up at the game engine. These can be taken in any order but, following the story, this is the next level. It is also the first level in which Homer can use his new power, "Gumi-Homer", and Marge can use her new "mega-megaphone".

Plot

The first portal transports Homer and Marge to a big, old and extended land, which dresses them as elves. They they advantage of a level without the kids, but they are interrupted by three kids (Todd, Rod and Ralph) running from a two-headed dragon (Patty and Selma) destroying everything. Marge recruits the kids to her mob and Homer prepares to defeat the dragon. The land has three wooden bridges that the dragon burns, making them ramps, so when the dragon flies over them, Homer uses his Homer Ball boost to hit the dragon. When it falls, Marge tells the kids to kick it until it gets up again. When the dragon burns a house, Marge tells the kids to repair it. Homer hits the dragon sveral times until it flies away. He and Marge ask the kids for the keycard, and say it is behind a big door locked with magic, though actually, it isn't and Homer opens it easily with a kick. They all enter a big cave, full of Moe-orcs (orc versions of Moe) and Otto-ghosts (ghost versions of Otto). Marge finds and recruits more kids (who look exactly as the others) and they all defeat the enemies. To open a big gate at the end of the cave, Homer steps on a platform at the left, and Marge and two kids step on a platform at the right. Homer's platform elevates to a rock on top of the gate with an helium tank, which Homer uses to turn into "Heli-Homer" and float to a switch that opens the door. The tunnel leads to a large maze divided in three parts by three gates, which open with the keys hidden in the maze. After opening the last gate, they get to another cave with a long chasm with lava at the bottom. To cross it, Homer floats over it as Heli-Homer and destroys a post as Homer Ball. At the other side, a demon-shaped door is locked, so Marge jumps to the nose (on top of the door) and places Maggie inside the eye. She steers through a tunnel to a button that opens the door. Now they get to the dragon's cave. Most of it is full of lava and the dragon's nest is up away in a hole in a rock wall. The dragon drops eggs with Moe-orcs inside and throws fire, but Marge's mob hits a rock wall so Homer can get Gumi candies to turn into "Gumi-Homer". He jumps on some rocks on the lava, one of which elevates itself. When it is high enough, Homer shoots gumi balls at the dragon to beat it. But it is not entirely defeated, since Homer now has to turn into Heli-Homer to float to the dragon and hit it until it falls to the lava. Although Marge doesn't like the violence between families, she liked spending a level without the kids. Homer then takes the "dragon keycard".

Playable Characters

  • Homer- The brave and honorable Homer must defeat the dragon in the dungeon in order to bring peace to the shire. Homer's strength makes him a great fighter.
  • Marge- The beautiful and kind Marge accompanies her husband to defeat the dragon in the dungeon. Her magical voice makes her a dangerous foe to monsters.
  • Maggie Simpson- Though not an actual playable character, Marge can send this cute and cuddly infant into areas only Maggie can access.

NPCs

  • Mobbits- These hairy little critters must guild Homer and Marge to the dragon in the dungeon. These quick-footed creatures armed with pitch forks and rocks are commanded by Marge. The Mobbits are:
  • Ralph Wiggum- The sweet and lovable Ralph may not be the sharpest tool in the shed, but with his club, he can repair buildings in no time at all.
  • Rod Flanders- Rod is one Mobbit who can really fix things with his hammer.
  • Todd Flanders- Rod's brother may be small, but he can put his rake to good use when it comes to fixing burnt buildings.

Enemies

  • Moe Orcs- They are corrupted creatures with twisted minds. They serve the dragon in the dungeon and fight anyone who opposes her. Armed with spiked clubs, they can be dangerous.
  • Otto Ghosts- Undead warriors who serve the dragon in the dungeon. These bony wraiths attack and defend themselves with ancient swords and shields.

Boss

  • Selmatty- A two-headed vile creature that loves to see things perish in fire. Her fire power is lethal but that does not stop Homer and Marge from defeating her.

Levels

  • Shire- A beautiful place where the mobbits live. The place has delicious cabbages and good wine.
  • Dungeon- A terrible place where the dragon lives. It is full of her minions.

Items

  • Cabbage, ham, wine, and pie- These good foods give Homer boosts of energy to fight evil.
  • Hanging ham and roasting ham- Destroy these and get more ham.
  • Chests- Food is inside, take a look. One of them reveals a cliche when opened that releases gumi.
  • Houses and bones the dragon's bad guys live there. Go destroy them.
  • Gummi mines the mobbits can be commanded to dig out out gummis for Homer.