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Difference between revisions of "The Simpsons: Hit & Run"

Wikisimpsons - The Simpsons Wiki
(Missions:)
(Missions:)
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'''1: S-M-R-T''': [[Homer Simpson|Homer]] must race [[Seymour Skinner|Skinner]] to the school to give [[Lisa Simpson|Lisa]] her model of the digestive system.
 
'''1: S-M-R-T''': [[Homer Simpson|Homer]] must race [[Seymour Skinner|Skinner]] to the school to give [[Lisa Simpson|Lisa]] her model of the digestive system.
 +
 +
1. Go to [[742 Evergreen Terrace|the Simpsons' house]] and talk to [[Marge Simpson|Marge]].
 +
 +
2. Collect Lisa's model of the digestive system
 +
 +
3. Drive to the school. Once you get past Skinner's house, race him to [[Springfield Elementary School|the school]]
 +
 +
4. Enter the school and talk to Lisa to end mission
  
 
'''2: Petty Theft Homer''': Collect all of [[Ned Flanders|Flanders']] items that [[Homer Simpson|Homer]] stole, including a cooler he gave to [[Barney Gumble|Barney]] for his birthday.
 
'''2: Petty Theft Homer''': Collect all of [[Ned Flanders|Flanders']] items that [[Homer Simpson|Homer]] stole, including a cooler he gave to [[Barney Gumble|Barney]] for his birthday.
 +
 +
1. Enter [[742 Evergreen Terrace|the Simpsons' house]] and talk to [[Marge Simpson|Marge]]
 +
 +
2. Go to [[Flanders House|Ned's house]] and talk to him.
 +
 +
3. Collect Ned's lawn chair, his tuxedo and his radio.
 +
 +
4. Go to the gasoline station and talk to [[Barney Gumble|Barney]]. Collect his cooler.
 +
 +
5. Collect Ned's family portrait and Rod's inhaler
 +
 +
6. Go back to [[Flander's House|Ned's house]] and talk to him to end mission.
 
   
 
   
'''3: Office Spaced''': Destroy [[Waylon Smithers|Mr Smithers']] car before he gets to the [[Springfield Nuclear Power Plant|plant]] so he can evaluate [[Homer Simpson|Homer's]] job (and find Homer's scorpion farm)
+
'''3: Office Spaced''': Destroy [[Waylon Smithers|Mr Smithers']] car before he gets to the [[Springfield Nuclear Power Plant|plant]] so he can evaluate [[Homer Simpson|Homer's]] job (and find Homer's scorpion farm)
 +
 
 +
1. Enter [[742 Evergreen Terrace|the Simpsons' house]] and talk to [[Marge Simpson|Marge]]
 +
 
 +
2. Drive to the [[Krusty Burger]] by the [[Springfield Cemetery|cemetery]] and talk to [[Lenny Leonard|Lenny]].
 +
 
 +
3. Drive to the [[Kwik-E-Mart]]
 +
 
 +
4. Destroy [[Waylon Smithers|Mr Smithers']] car before he gets to [[Springfield Nuclear Power Plant|the power plant]]
  
 
'''4: Blind Big Brother''': Destroy the power couplings around [[Springfield Nuclear Power Plant|the plant]] so Homer can have a nap without being watched.
 
'''4: Blind Big Brother''': Destroy the power couplings around [[Springfield Nuclear Power Plant|the plant]] so Homer can have a nap without being watched.
 +
 +
1. Enter [[Springfield Nuclear Power Plant|the power plant]] and go to [[Sector 7G|Homer's workstation]] and talk (to yourself, apparently)
 +
 +
2. Destroy all nine surveillance camera power couplings before time runs out.
  
 
'''5: Flowers By Irene''': Follow the mysterious black van to [[Burns Manor|Mr Burns' mansion]].
 
'''5: Flowers By Irene''': Follow the mysterious black van to [[Burns Manor|Mr Burns' mansion]].
 +
 +
1. Enter [[742 Evergreen Terrace|the Simpsons house]] and play the video.
 +
 +
2. Go outside and follow the black van to [[Burns Manor|Mr Burns' mansion]]
 
   
 
   
 
'''6: Bonestorm Storm''': Help Marge to hit the [[Marge Be Not Proud|Bonestorm game]] truck and collect all the games so Bart can not be influenced by it.
 
'''6: Bonestorm Storm''': Help Marge to hit the [[Marge Be Not Proud|Bonestorm game]] truck and collect all the games so Bart can not be influenced by it.
 +
 +
1. Go to the [[grocery store]].
 +
 +
2. Talk to [[Marge Simpson|Marge]]
 +
 +
3. In the [[Canyonero]] hit the Bonestorm truck and collect all 10 games.
  
 
'''7: The Fat And The Furious''': Race Smithers to Mr Burns' mansion to confront him before Smithers warns his boss of Homer's plans.
 
'''7: The Fat And The Furious''': Race Smithers to Mr Burns' mansion to confront him before Smithers warns his boss of Homer's plans.
 +
 +
1. Go to [[Springfield Nuclear Power Plant|the power plant]] and talk to [[Carl Carlson|Carl]].
 +
 +
2. Race [[Waylon Smithers|Mr Smithers]] to [[Burns Manor|Mr Burns' mansion]].
 +
 +
3. Confront [[C.M. Burns|Mr Burns]] once and for all.
  
 
'''Bonus Mission: This Old Shanty''': Collect cardboard tubes and tomacco from the tomacco filed from [[Cletus]]
 
'''Bonus Mission: This Old Shanty''': Collect cardboard tubes and tomacco from the tomacco filed from [[Cletus]]

Revision as of 15:23, June 3, 2009

The Simpsons: Hit and Run is a video game based on The Simpsons. It was released in 2003 by Vivendi Universal and was created by Radical Entertainment. The game is available for PlayStation 2, Nintendo GameCube, Xbox, and Windows personal computers.

Playable characters


Gameplay

Hit & Run focuses primarily on driving missions. It employs the "sandbox" format, featuring a third-person view, an explorable environment, and drivable vehicles similar to the GTA series. While most cars can be hijacked or stolen, the non-playable characters' vehicles cannot be compromised in this way. Instead, the player's character can be seen riding in the passenger's seat of another vehicle while the owner drives. The game features a "Hit & Run meter" that brings the police after the player if it gets too high; if the player is captured by the police, (s)he is fined 50 coins. In the first 3 levels, only one police car is deployed to chase the player, but starting from level 4, two police cars are dispatched in pursuit.

Progressing though the various story levels allows the player to control Homer, Lisa, Marge, Bart, and Apu; many other Simpsons characters such as Chief Wiggum and Professor Frink appear in non-playable roles, but will also drive you in some missions.

In addition to the story missions, players can optionally participate in "bonus" missions or races which typically award unlockable cars for successful completion. Coins, the currency in the game, are acquired by hitting objects such as trees or mailboxes, destroying wasp cameras or Buzz Cola machines, or simple collection (many coins are simply scattered throughout each level). Players can use coins to purchase new vehicles or outfits for the current character; many of these can be traced directly to specific episodes of The Simpsons (e.g. Bart's Space Shuttle-shaped Honor Roller soapbox racer or Marge's police uniform). Many of the cars come from The Simpsons Road Rage.

A number of "collector cards" depicting objects, characters, or scenes from the series are placed in each level, usually in hard-to-access areas. Collecting all of these cards in a level unlocks a track that can be played in a slot car-like racing game, and collecting all of the cards in the game unlocks an original Itchy & Scratchy short, "500-Yard Gash".

Plot

The overall plot of the game is how aliens Kang and Kodos are using Buzz Cola for evil. Also they abduct Bart and Lisa investigates.

Part 1

Homer has to do several missions before work and ends up missing work. When he gets home he notices a van is spying on the house and he follows it to Mr. Burns' house. The van is revealed to be part of a pizza delivery service and Homer is fired.

Missions:

1: S-M-R-T: Homer must race Skinner to the school to give Lisa her model of the digestive system.

1. Go to the Simpsons' house and talk to Marge.

2. Collect Lisa's model of the digestive system

3. Drive to the school. Once you get past Skinner's house, race him to the school

4. Enter the school and talk to Lisa to end mission

2: Petty Theft Homer: Collect all of Flanders' items that Homer stole, including a cooler he gave to Barney for his birthday.

1. Enter the Simpsons' house and talk to Marge

2. Go to Ned's house and talk to him.

3. Collect Ned's lawn chair, his tuxedo and his radio.

4. Go to the gasoline station and talk to Barney. Collect his cooler.

5. Collect Ned's family portrait and Rod's inhaler

6. Go back to Ned's house and talk to him to end mission.

3: Office Spaced: Destroy Mr Smithers' car before he gets to the plant so he can evaluate Homer's job (and find Homer's scorpion farm)

1. Enter the Simpsons' house and talk to Marge

2. Drive to the Krusty Burger by the cemetery and talk to Lenny.

3. Drive to the Kwik-E-Mart

4. Destroy Mr Smithers' car before he gets to the power plant

4: Blind Big Brother: Destroy the power couplings around the plant so Homer can have a nap without being watched.

1. Enter the power plant and go to Homer's workstation and talk (to yourself, apparently)

2. Destroy all nine surveillance camera power couplings before time runs out.

5: Flowers By Irene: Follow the mysterious black van to Mr Burns' mansion.

1. Enter the Simpsons house and play the video.

2. Go outside and follow the black van to Mr Burns' mansion

6: Bonestorm Storm: Help Marge to hit the Bonestorm game truck and collect all the games so Bart can not be influenced by it.

1. Go to the grocery store.

2. Talk to Marge

3. In the Canyonero hit the Bonestorm truck and collect all 10 games.

7: The Fat And The Furious: Race Smithers to Mr Burns' mansion to confront him before Smithers warns his boss of Homer's plans.

1. Go to the power plant and talk to Carl.

2. Race Mr Smithers to Mr Burns' mansion.

3. Confront Mr Burns once and for all.

Bonus Mission: This Old Shanty: Collect cardboard tubes and tomacco from the tomacco filed from Cletus

Setting:

  • Suburban
    • 636 Area Code
      • Rich Neighborgood (Contains Gas Station and Mansion)
      • SNPP
    • 939 Area Code
      • Poor Side of Town
      • Middle-Class Side of Town
  • October 25th, Late Morning

Part 2

Bart wants a new Bonestorm game but it turns out they were sold out or destroyed by Marge, which he never found out. Bart goes to Professor Frink who has all the games to power his truckasaurus which Bart helps him build since it is better than video games. After Bart uses truckasaurus he dissapears into a bright light.

Missions:

  • 1: Detention Deficit Disorder
  • 2: Weapons of Mass Deliquency
  • 3: Vox Nerduli
  • 4: Bart'n'Frink
  • 5: Better Than Beef
  • 6: Monkey See Monkey D'Oh
  • 7: Cell-Outs

Setting:

  • Downtown
    • EAst Side (Poorer Section)
      • Goverment Area
      • Railyard and DMV Area
      • Night-Side
    • Matlock Expressway
      • Constructed Part
      • Unconstructed Part
    • Downtown (Richer Side)
  • October 26th, Midday

Part 3

Lisa searches for Bart who is nowhere to be found and asks many people who don't know. Captain McCalister knows where he is and when Lisa finds him, he doesn't talk any sense.

Missions:

  • 1: Nerd Race Queen
  • 2: Clueless
  • 3: Bonfire of Manatees
  • 4: Operation Hellfish
  • 5: Slithery Sleuthing
  • 6: Fishy Deals
  • 7: The Old Pirate and the Sea

Setting:

  • Squidport
    • Squidport
      • C-Spanker
      • Boardwalk
    • Enteretainment & Science
      • KrustyLu
      • Duff
      • Kamp Krusty
    • Shops

Part 4

Marge believes that Bart Simpson's mumbling has something to do with a mysterious crop circle by Cletus' house. Marge asks Grampa who explains that it looks like a planet with an antenna which is the same symbol as on the new buzz cola which Marge uses to bring back Barts memory who explains it is evil.

Missions:

  • 1: For a Few Donuts More
  • 2: Redneck Roundup
  • 3: Ketchup Logic
  • 4: Return of the Nearly-Dead
  • 5: Wolves Stole My Pills
  • 6: The Cola Wars
  • 7: From Outer Space

Setting:

  • Suburban

Part 5

Apu looks for where the cola is coming from and finds out from Snake that it is in the Springfield Museum and with the help of Bart they find out it is from a crashed meteor being controlled by Kang and Kodos who have a tv show called foolish earthlings and the cola makes their ratings higher.

Missions:

  • 1: Incriminating Caffeine
  • 2: ... And Baby Makes 8
  • 3: Eight is Too Much
  • 4: This Little Piggy
  • 5: Never Trust a Snake
  • 6: Kwik Cash
  • 7: Curious Curator

Setting:

  • Downtown

Part 6

Kang and Kodos are selling laser guns so the people who are drinking the cola will go mad and shoot people. Bart tries to tell Krusty to stop selling them but he doesn't believe him. Bart finds proof and destroys the gun stands. He and Homer go to the duff brewery and find out that the cola will raise the dead.

Missions:

  • 1: Going to the Lu'
  • 2: Getting Down With the Clown
  • 3: Lab Coat Caper
  • 4: Duff For Me, Duff For You
  • 5: Full Metal Jackass
  • 6: Set to Kill
  • 7: Kang and Kodos Strikes Back

Setting:

  • Squidport

Part 7

After Homer protects the house from zombies, he finds the alien spaceship at the school and professor Frink reveals that the way to destroy the aliens is to use nuclear waste and Burns gives Homer the location to all the barrels. The spaceship is destroyed and Homer gets many Rigellian fans.


Missions:

  • 1: Rigor Motors
  • 2: Long Black Probes
  • 3: Pocket Protector
  • 4: There's something about Monty
  • 5: Alien Autopsy: Part I
  • 6: Alien Autopsy: Part II
  • 7: Alien Autopsy: Part III

Setting:

  • Suburban Halloween (Treehouse of Horror)

Vehicles

Phone Booth Cars

Level 1

Family Sedan, Lisa's Electaurus, Duff Truck, Surveillance Van, Plow King,

Bonus:

Cletus Pickup Truck

Level 2

Honor Roller, Moe's Sedan, Limo, Fire Truck, Mr. Plow,

Bonus:

Grampa's WWII Vehicle

Level 3

Malibu Stacy Car, Book Burning Van, Donuts Truck, School Bus, Nerd Car,

Bonus:

Skinner's Sedan

Level 4

Canyonero, Willy's Tractor, Curator, Krusty's Limo, Clown Car,

Bonus:

Comic Book Guy's Kremlin

Level 5

Longhorn, "The Homer", Cola Truck, El Carro Loco, Police Car, Bonus:

Hover Car

Level 6

Bart's Ferrini-Red, Chase Sedan, Globex Super Villain Car, 36' Stutz Bearcat, Armored Truck, Bonus:

Snake's Lil' Bandit

Level 7

70's Sports Car, Zombie Car, Professor Frink's Hover Car, Hearse, Open Wheeled Race Car,


Bonus: Level 1:
What: Jetcar
Where: Between Stonecutters Tunnel and the Grocery Store. Parked in the front drive of the Gold Mansion in the rich part of Springfield.

Level 2:
What: Monorail
Where: The Rail tracks held above the road, as you come off the Highway near the roundabout where the escalator jump is.

Level 3:
What: Knightboat
Where: In a container on the vessal ship (the C-Spanker) at Squidport.

Level 4:
What: ATV (Quadbike)
Where: Behind a caravan on the jipsy pathway in the suburban area.

Level 5:
What: Obliteratron (Monster Truck)
Where: Outside the stadium, to the left of the water fountain on a sort of plinth.

Level 6:
What: Pink Convertible Caddillac
Where: Lodged in the front side of the Planet Hype at the front of the Squidport

Level 7:
What: Radio Control Buggy
Where: On top of the Krusty Burger near the Kwik-E-Mart (Use the fire engine and the roof bars as stepping stones)

Costumes

During the game, it's possible to the characters buy different clothes.

Level One

  • Homer Casual (Homer just wearing underpants)
  • Homer Muumuu (Homer is obese, wearing a colorful dress and a white hat in reference to King-Size Homer)
  • Homer Chosen-One (Homer wears his stonecutter's outfit)

Level Two

  • Bart Tall (Bart is wearing suit with red and blue stripes in reference to Radioactive Man)
  • Bart Ninja (Bart is wearing a ninja outfit from Lisa the Tree Hugger)
  • Bart Football (Bart is wearing a football outfit in reference to Bart Star)
File:Hit & Run Clothes.png
All the clothes at the game.

Level Three

Level Four

Level Five

Level Six

Level Seven

  • Homer Dirty (Homer is wearing dirty clothes with a green military jacket in reference to "The Terror of Tiny Toon" segment from Treehouse of Horror IX)
  • Homer Evil (Homer is wearing his Devil cloth from Whacking Day)
  • Homer Donut (Homer has a donut-head on reference to Treehouse of Horror IV)


Collector Cards

At each level you can find hidden cards. When you collect all the cards, you get a bonus.

Level 1

Level 2

Level 3

File:Hit & Run Cards.png
All the cards at the game.

Level 4

Level 5

Level 6

Level 7


Mistakes in the game

Suburban level

  • It was Bart that had the digestive system model, not Lisa.
  • There is a very big lack of road junctions.
  • In the game the trailer park is in Springfield's run down area but it is really over 100 miles away according to Homer, although this may a foolish assumption on his part.
  • Another distance error: you can see the worlds largest toilet on top of a hill yet it is really on a flat plain many miles from Springfield.
  • The Stonecutters hidden tunnel is hardly hidden and is not next to the highway but links with the Power Planet instead.
  • Despite being in the 939 area of Springfield, in the game the Kwik-E-mart is on the 636 area.

Downtown level

  • Moe's Tavern is in front of a mafia building in the game but there is no evidence of this in the show.
  • Once again there is a lack of road junctions there are more than in the previous level but for a downtown area it still doesn't have many.
  • THe Matlock stays in Downtown, and does not appear to reach Evergreen Terrace at all.

Squidport level

  • The Android's Dungeon comic book store is on a corner but as show many times in the show it is no where near a corner.
  • The only bridge out of town is no where near the Springfield dam.
  • Kamp Krusty is far out of town.
  • The observatory and Springfield sign are close in the game yet the series shows they are on opposite sides of town to each other.
  • The suicycle track was at Vegas not at Mr. Burns's casino.
  • Mr. Burns's casino was demolished in the series, but is intact in the game.
  • The Bowl-A-Rama is not by a slope of any kind nor is Wall-E-Weasel's.
  • Yet another time there is a lack of road junctions.

See Also

Some other related articles:

External links