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The Springfield Job
Wikisimpsons - The Simpsons Wiki
The Springfield Job
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Tapped Out Quest Information
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The Springfield Job is an event-exclusive questline in The Simpsons: Tapped Out. It was introduced in The Springfield Jobs content update.
Dialogue[edit]
After starting the update
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Smithers! Why is it so quiet in here?
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Because mute is the default option in 2018.
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Enough of your meta-humor. I mean, the core is obviously melting down! Where are the alarms?!
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Simpson must've turned off the alarms to help him focus on stopping the meltdown.
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Meltdown? I thought that was an alarm clock trying to wake me up from my nap.
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Task: "Make Homer Pull Levers to Stop a Meltdown". The job takes place at the Control Building or Brown House and takes 6 seconds.
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Stopped the meltdown. The forty-ninth lever was the charm.
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Wonder what pulling the first forty-eight levers did.
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What idiot activated the waste sludge dumper? It filled my Mercedes with radioactive mud!
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Aristotle Amadopolis, my fellow nuclear plant owner! What are you doing here?
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The usual. Regretting I ever came.
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Quest reward: 100 and 10 Aristotle Amadopolis
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After tapping on Homer's exclamation mark
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Burnsie, I came here with a proposal.
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I have a proposal too: stop calling me “Burnsie”.
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Burnsie, I'm bored with being a nuclear plant owner. We bend the law, but we never break it.
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Speak for yourself. I've committed crimes so terrible they haven't even been invented yet.
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Then I think you'll enjoy what I have in mind.
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Task: "Make Aristotle Amadopolis Propose a Heist". The job takes place at the Control Building or Brown House and takes 6 seconds. If Mr. Burns is owned: Task: "Make Burns Agree to a Heist". The job takes place at the Control Building or Brown House and takes 6 seconds. Task: "Make Homer Casually Overhear About a Heist". The job takes place at the Control Building or Brown House and takes 6 seconds.
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So we are agreed. We each put together a team of criminals and try to be the first to rob the Museum of Super Fine Arts in Little Italy.
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Whoever gets the loot first is the winner of our little contest.
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And then we give the loot back, of course, since this is all in fun.
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Oh, I'll return the loot. Even if during the heist you have a terminal “accident”.
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Why would that happen?
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I'm putting Homer Simpson on my team. That pretty much guarantees someone will get hurt.
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Quest reward: 100 and 10
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After tapping on Homer's exclamation mark
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Bart, can you keep a secret?
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If you haven't figured that out by now, there's no point in me telling you.
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I knew I could trust you. Mr. Burns wants me to help him do a heist. Should I do it?
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Sure. If there's one thing I know about crime, it's that the big fish get caught and the little fish get away.
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Hey, it's a contest between two teams put together by a withered skinbag and a Greek playboy. What could go wrong?
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Task: "Make Homer Practice Heisting". The job takes place at the Simpson House and takes 6 seconds. Task: "Make Aristotle Amadopolis Hire Goons". The job takes place at Moe's Tavern or a Brown House and takes 6 seconds.
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Listen up, you Calabresi mobsters, if you want in on this job.
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It's a simple art heist. No whacking, no kisses of death, and no going to the mattresses.
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What if we're sleepy?
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Shut up, idiota! Don't worry, Mr. A. We'll play nice.
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Until the job is over. But then we have a bone to pick with Fat Tony and his gang!
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Quest reward: 100 and 10
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After tapping on Homer's exclamation mark
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Okay, mobsters. What's the plan for the heist?
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Woah, slow down. We have to get in the stealing mood, with a practice extra-legal side gig.
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Anything we grab, we can fence down at the mall, at Plunderer Pete's.
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They don't care what truck your stuff “fell off”, they'll buy it.
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And then write a cutesy shoppers guide about it.
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Task: "Make Heisters Plan Heists" (x4). The jobs take place at a Brown House, Museum of Super Fine Arts, Tower of Springfield, or Monte Burns' Resort Casino and take 4 hours. Task: "Build Plunderer Pete's". It takes 6 seconds.
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You've assembled quite a team of hoodlums, Aristotle, but I'll still beat you to robbing that museum.
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I've hired the most depraved scoundrels in Springfield for my team.
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The barflies at Moe's tavern.
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Quest reward: 100/100/100 and 10
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After tapping on Homer's exclamation mark
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Citizen! I am an agent of the International Court of Justice. My jurisdiction is “Little Italy” and all other “Little Tourist Traps”.
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The foreign fuzz. They're not like American cops. You can't bribe them with donuts.
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Relax. Perhaps a crime wave in a nearby town will draw them away.
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If Mr. Burns is owned: Task: "Make Burns Pay Small Time Thieves to Jump Town". The job takes place at the Control Building and takes 4 hours. Task: "Tap Justice Agents in Springfield" (x10). Task: "Send Crooks to Other Springfields" (x3).
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Quest reward: 100/100/100 and 10
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After tapping on Homer's exclamation mark
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Why did I agree to be in on this heist? The only safe-cracking I know about is telling politically correct jokes to my wife.
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Have you thought about beating the safe door with one of your hot dogs?
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I want to open the safe, not reduce it to rubble.
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Task: "Make Apu Practice Safe Cracking on His Register". The job takes place at a Kwik-E-Mart and takes 4 hours. Task: "Place Gondola in Bonus Area". Task: "Place Any Grand Canal in Bonus Area". Task: "Reach 1.00% Bonus".
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Taking a gondola ride and listening to a yokel pretending to be a gondolier sing “Volaré” has totally chilled me out.
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I am ready to safe-crack my way into Fort Knox!
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Or even more challenging, the safe at the Kwik-E-Mart where they keep the twenty-dollar bills.
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Quest reward: 100/100/100 and 10
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After tapping on Homer's exclamation mark
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Recruits, all good heists need an elaborate plan, which Smithers here is preparing.
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Once again, I have to protest being made an accessory to a crime.
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And I protest you being a namby-pamby poo-head. Now get on with it!
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Fine. Now, before we do anything we have to stake out the target.
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Mmm, steak out.
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Task: "Make Heisters Plan Heists" (x4). The jobs take place at a Brown House, Museum of Super Fine Arts, Tower of Springfield, or Monte Burns' Resort Casino and take 4 hours. Task: "Reach 5.00% Bonus at the Museum of Super Fine Arts".
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Quest reward: 100 and 10
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After tapping on Homer's exclamation mark
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Smithers! We must make our move to rob the museum tonight.
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But the team hasn't memorized the plan.
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We haven't even memorized the title of the plan: “The Plan”.
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There's no time. I've learned that Aristotle and his goons are going in tomorrow.
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Wow, you must have some spies.
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No, he just called me up and said “Nyah nyah, we're going in tomorrow”.
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Task: "Unlock Act 1 Finale".
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Neither of us managed to rob the museum. It seems I overestimated you…
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And I you. Does this mean our contest is over?
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No! We will try a heist in a new location. One far from Little Italy and its fattening calzones.
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Message
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You have completed the Act 1 story! Keep robbing the museum to keep getting those Pictures of Paintings. Act 2 starts soon!
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Quest reward: 200 and 20
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Heisters[edit]
"Heisters" include:
Homer, Apu, Mr. Burns, Moe, Lenny, Carl, Smithers, Snake, Aristotle Amadopolis, Primo, Ruth Powers, Molloy, Johnny Tightlips, Sven Golly, Wheels McGrath, Dante Calabresi Sr., Dante Calabresi Jr., and Pope
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Behind the Laughter[edit]
The quest name is a reference to the film The Italian Job.
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