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Level 1 (The Simpsons: Hit & Run)/Extras

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< Level 1 (The Simpsons: Hit & Run)
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Collectables

Races

Homer participating in Nelson's race

In every level, Milhouse, Nelson and Ralph are available for races organized by the Department of Motor Vehicles. Milhouse's race is timed: the character must complete all the laps of a course before time runs out. Nelson's is a circuit race: the character must complete all laps of a circuit competing against other 3 racers. Ralph's is a checkpoint race: the character must drive through all checkpoints and get to the end of the track competing against other racers. When the three races are completed, the player earns a car.

In this level, for successfully completing all races, the reward is the Elec-Taurus (from "Beyond Blunderdome")

Cards

Every level has seven cards in a random place. When one is collected, it is added to the card collection. Each card has a name and an object from an episode. When all of the cards in a level are collected, a track for the race mini-game is unlocked. These are the cards for this level:

Wasp cameras

Twenty wasp cameras are flying in every level and must be destroyed. They attack by shooting lasers to the player, which makes him lose some coins. In this level, the was cameras are not so hostile since they shoot one laser at a time, recharge slowly and can be easily destroyed by jumping and kicking them.

Gags

In every level there are gags that must be done. These happen by touching them, which makes them do something. These are the gags in this level:

  • Swing, at the Simpsons' garden, it falls apart when touched.
  • Barbecue grill, at the Simpsons' garden, it burns when turned on.
  • Tiki statue (from "Days of Wine and D'oh'ses"), at the Simpsons' garden, it throws fire.
  • Television, inside the Simpsons' house, Kent Brockman's voice is heard when turned on.
  • Flanders' shelter (from "Bart's Comet"), at Flander's garde, Todd's voice is heard when the door is opened.
  • Swing, at the square near the Simpsons' house, it falls apart when touched.
  • Jasper's fridge (from "Lisa the Simpson"), at the Kwik-E-Mart, Jasper says something when approached.
  • Silence alarm (from "Bart Gets Famous"), at the Kwik-E-Mart, it sounds an alarm when activated.
  • Squishee machine, at the Kwik-E-Mart, it launches Squishee when turned on.
  • ATM Machine, at the Kwik-E-Mart, it launches bills when activated.
  • Larry the Looter arcade machine, at the Kwik-E-Mart, it shows the screen when played.
  • Fire alarm, at the school, it sounds an alarm when activated.
  • Fire extinguisher, at the school, it launches some liquid when pressed.
  • Safety inspector control table, at Homer's workplace, it fills a container with nuclear waste.
  • Nuclear gas tank (from "King-Size Homer"), at the power plant parking lot, it throws gas when activated.

Clothes

In every level there are some shirt-like icons. These are places where clothes can be bought. These are the costumes for this level:

  • Homer-Casual: Homer in underwear.
  • Homer-Choosen One: from "Homer the Great", Homer in his Stonecutter clothes.
  • Homer-Muumuu: from "King-Size Homer", a fat Homer in his flower dress.

Vehicles

There are several vehicles in every level, one of which is the main, one is the hidden one, some have to be purchased, some have to be earned and some going in the streets. These are the vehicles in this level.

  • Pink Sedan: the main car of the level.
  • Duff Truck: purchased from Gil.
  • Surveillance Van: the pizza vans were thought to be spying the town, also can be purchased from Gil.
  • Elec-Taurus: earned for completing the three races.
  • Cletus' pickup truck: earned for completing the bonus mission.
  • Plow King: purchased from Barney.
  • Krusty glasses car: some glasses with Krusty and a Buzz Cola can are in the town. Some cars can be seen transporting these glasses.
  • Civilian cars: on the streets.
  • Rocket car: from "The Day the Violence Died", Chester Lampwick's rocket car. It is a hidden car in his mansion and one of the fastest.

Other things

Random things happen in every level, usually by approaching some place. These are the random things in the level:

  • Kwik-E-Mart: inside the Kwik-E-Mart, a scenario happens randomly near the bathroom.
  • Springfield Elementary School: inside the school, something may happen in one of the halls.
    • Ralph is sat on the floor eating glue.
    • Willie steps on a rake and shouts.
    • Mr. Burns and Smithers come out from one of the classrooms transporting a nuclear waste barrel.
    • One of the doors has a bell. When ringed, Skinner's voice is heard saying something.
  • Simpsons' house: inside the house, something may happen at the kitchen.
    • Grampa appears and realizes he is lost. He screams and runs.
    • Grampa thinks the dog's plate is a Leprechaun.
    • Grampa asks Maggie where his family is.
    • Maggie drinks water from the dog's plate.
    • Maggie is hanging and spinning from the ceiling fan.
  • When the doorbell of Mayor Quimby's mansion is rang, his voice is heard.