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Level 4 (The Simpsons: Hit & Run)

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Level 3
Level 4
Level 5
Level 4
Hit and Run Level 4.jpg
Level Information
Game: The Simpsons: Hit & Run
Number: 4
Playable character(s): Marge
Main location: Springfield, residential area

Donut Homer.png The contents of this article or section are considered to be non-canon and therefore may not have actually happened or existed.

Level 4 is the fourth level of The Simpsons: Hit & Run. It is set in the residential area of Springfield during the early nighttime hours of October 28th. The level involves Marge investigating what is wrong with Bart and a mysterious Crop Circle.


For A Few Donuts More[edit]

Marge tries to talk to Bart, who is still disturbed and unable to communicate. Marge decides to ask the police about unusual events happening around Springfield. She follows Chief Wiggum to Lard Lad Donuts and asks him about a mysterious crop cirlce. However, Wiggum is experiencing sugar withdrawal, so Marge rams the Donut Truck and collects the donuts that fall out. Wiggum tells Marge the crop circle is near Cletus' shack.

Redneck Roundup[edit]

Marge drives to Cletus' House to see if he knows anything about the crop circles due to his nearby residence, but he has fallen under the impression that she is a paparazzo. He tries to escape from her so she collects the items that fall from his truck and returns to talk to him.

Ketchup Logic[edit]

Marge returns to Cletus who refuses to talk to her about the crop circles unless she helps him gather ketchup packets, Marge wears her "Inmate" costume because she doesn't want to get dirty. After collecting all the ketchup, a mysterious black sedan will appear to kill Marge & Cletus, who escape then drive back to his home. Cletus suggests Marge talk to someone elderly because they seem to be more knowledgeable.

Return Of The Nearly Dead[edit]

Marge meets with Hans Moleman who is hiding inside the Springfield Pet Cemetery from the police past his curfew. He tells her Grampa Simpson is the best person to speak to since he has often talked about crop circles. Marge heads to the Springfield Retirement Castle but has to race Wiggum. She beats Wiggum and talks to Grampa.

Wolves Stole My Pills![edit]

Marge asks Grampa if he knows anything about the Crop Circles but is unable to help because Nelson has stolen his medication. Marge then drives to the school and demands Nelson return the meds, Nelson however tells Marge he traded them for some Playdudes to a person in a Black Sedan. Marge then follows the sedan and collects the dropping medical pills from the vehicle, she then drives back to Grampa, but must escape from a black vehicle stalking her. Marge gives the pills to Grampa but they knock him out. Marge drives to the Kwik-E-Mart to collect some Caffeine Pills for the now slumbering Grampa. After waking up, Grampa describes an old crop circle that happened in his youth. His description of the shape is identical to the logo of the new Buzz Cola.

The Cola Wars[edit]

Marge shows a Buzz Cola can to Bart who is immediately cured, returning to his normal self. He tells Marge that when he was held captive in an alien spaceship, he was given large amounts of the cola and that its main purpose is to drive the people of Springfield insane. Marge then resolves to steal the cola and wears her "Policewoman" costume to give her more power. Marge collects 30 cans of Buzz Cola scattered around Evergreen Terrace.

From Outer Space[edit]

Marge warns Apu about Buzz Cola's danger and Apu promises to help her investigate the cola's source. He tells Marge of trucks around town distributing the cola. Marge then destroys three of the trucks, and after doing so Chief Wiggum chases her because of his addiction to the cola. Marge escapes from Wiggum and returns home.

Bonus Mission[edit]

The Bonus Mission is for Comic Book Guy. He is found inside the Pet Cemetery

Beached Love[edit]

Comic Book Guy sends Marge to collect intercepted love gifts to a teacher to make her feel better. Marge must drive to the school, jump on the side roof, avoid the air vent currents and collect the gifts. After doing that, Marge must return to Comic Book Guy.