Forget Me Knot
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Tapped Out Quest Information
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Forget Me Knot is a premium questline in The Simpsons: Tapped Out. It was introduced in the Superheroes 2 content update. It requires The Scout Master to be obtained.
Dialogue
Pt. 1
After tapping on The Scout Master's exclamation mark
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What is this freakish town that I've ended up in?
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I must call to order my jamboree of fabulous henchmen!
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Chaaaaarlie! Roooooger! Jeremyyyyyy! Where are you boys?
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Task: "Make The Scout Master Search for his Scouts". The job takes place at a Brown House and takes 4 hours.
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Hmm, my scouts have scattered. Should have tied them down with a trusty bowline or clove hitch knot.
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Quest reward: 100 and 10
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Pt. 2
After tapping on The Scout Master's exclamation mark
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Rather than seeking out old scouts, I'll just find some new boys.
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There must be some brutes around town.
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Task: "Make The Scout Master Recruit Henchmen at the Kwik-E-Mart". The job takes place at a Kwik-E-Mart and takes 8 hours.
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Mr. Bombay, how 'bout becoming one of my scouting boys?
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Oh no, sir. Scouts are not adults like me. They're children.
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You let children be scouts here? What weird, weird customs.
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Quest reward: 100 and 10
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Pt. 3
After tapping on The Scout Master's exclamation mark
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If scouts here are children, then children it will be!
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I must recruit henchmen at the local children depository.
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Task: "Make The Scout Master Recruit Henchmen at Springfield Elementary". The job takes place at Springfield Elementary and takes 12 hours.
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Well, hello Sir! I'd like to recruit some children to join my fabulous scout troop!
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Normally I'm all for getting rid of kids from under my watch.
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Unfortunately, I'm bound by state law to not give away children to villains.
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Quest reward: 100 and 10
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Pt. 4
After tapping on The Scout Master's exclamation mark
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If I can't hand pluck kids from schools, I'll have to bribe kids to come to me.
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Now what could these weird children of Springfield possibly enjoy?
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Task: "Make The Scout Master Research Children's Interests". The job takes place at the Springfield Library and takes 8 hours.
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Quest reward: 100 and 10
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Pt. 5
After tapping on The Scout Master's exclamation mark
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Gahh, Springfield children like meaningless things, like television and phone games.
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What happened to the joy of whittling, reading a compass, and reciting pledges?
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I have no hope of recruiting scouts here. Guess I'll just have to camp out and wait for my henchmen to return to me.
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Task: "Make The Scout Master Start a Campfire". The job takes 24 hours.
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Quest reward: 200 and 20
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