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Bartman Begins

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The Land of Chocolate
Bartman Begins
Around the World in 80 Bites


For the story in "Revenge Is a Dish Best Served Three Times", see Revenge Is a Dish Best Served Three Times#Bartman Begins.
Donut Homer.png The contents of this article or section are considered to be non-canon and therefore may not have actually happened or existed.
Bartman Begins
Bartman Begins Game.png
Level Information
Game: The Simpsons Game
Number: 2
Number of objectives: 8
Playable character(s): Homer and Bart
Bart's slingshot ammo: Purple rocks
Level boss(es): Dolph, Kearney and Jimbo
Main location: Springfield Natural History Museum



"Bartman Begins" is the second level in The Simpsons Game.

Description

This level also introduces Bart's Bartman power and (only in the PlayStation 3 and Xbox version) the ability to turn into "Robot Bart", his invincibility ability. Homer in this level cannot turn into the Homer Ball as he did for a brief time in the previous level and can only move around, activate switches, jump, and attack. This level also features Raphael and Sideshow Mel as security guards enemies and Jimbo, Dolph, and Kearney as mini-boss enemies.

Synopsis

"After Bart finds out that he has video game abilities, he and Homer enter a cave below the Springfield Natural History Museum and end up stopping Jimbo, Dolph and Kearney from robbing the place."


Plot

Bart buys a copy of Grand Theft Scratchy: Blood Island but Marge comes and confiscates it from Bart and hides it in Homer's underwear drawer where she put his swimsuit magazines and his BB gun. Bart then angrily walks into an alley when an instruction book to The Simpsons Game falls from the sky, which appears to be a lot bigger than the real one. Bart then discovers that his whole family are characters in the game and they all have powers. Bart reads his power is turning into Bartman. Then Homer comes by with a swimsuit magazine and a BB gun that he found in his underwear drawer and then they decide to go in the sewer. Apparently the sewer leads to the natural history museum. Bart and Homer then find out that Jimbo, Dolph, and Kearney are robbing the museum and decide to stop them. After Bart and Homer defeat some security guards on the way, Bart jumps to the top of a tree and uses his slingshot to drop dinosaur bones on Dolph. Then they get to a museum game in which Homer has to activate some targets in a window and Bart has to use his slingshot to throw rocks to them and scare Kearney, who is in the back of the window. After they knockout Kearney, they end up in the astronomy exhibit of the museum. Bart climbs a lot of platforms to get to a U.F.O. at the top of a giant planet Earth representation where Jimbo is. Bart and Homer then knockout Jimbo. Principal Skinner then comes in and says he hired the bullies to steal the exhibits because they cannot get real science stuff for the school. Soon Chief Wiggum arrests Skinner after arriving at the museum no thanks to incomprehensible directions from Mapquest.

Gameplay

Once entering the cave, the player needs to jump across a gap then use Bart to shoot at a crate to break it and reveal a ledge to climb. Once the player climbs the ledge, Bart needs to use a power shot to destroy a large stack of crates. This leads to an Aztec ruin. Stand on the pressure pad on the left to activate a staircase. Have Bart climb the staircase then get Homer to stand on the other pressure pad, which activates the next staircase. Have Bart climb that then jump and glide over to the center pressure pad as Bartman. This activates the bridge across the chasm. Have Bart climb the vines to the upper platform and knock down a bouncing platform for Homer to jump up on. Then have Homer and Bart stand on the pressure pads together, opening up the entrance to the museum.

In the museum, security guards will attack the player. The player must then climb up onto the T-Rex bones and have Homer weigh it down. Bartman must then go over the tail and jump into the next room. Bart can then pull a lever to open the doors to let Homer through. Beat up the next security guards then have Bartman jump on the pterodactyls then use the slingshot to knock some dinosaur bones onto Dolph. This also opens up the way forward. Continue on to the next room and equip the RoboBart power up. Use the lasers to shoot at the targets in the History of Man exhibit and chase Kearney through it. Once Kearney breaks open the wall at the end, beat Kearney up.

Move on to the final room, the Planetarium. Have Bartman climb up the wall and jump over to the space shuttle then the planets until Bart gets to the center planet. Use the platforms to get up to the UFO where Jimbo is. Jimbo will then jump out so you can beat him up. Knock out Jimbo to complete the level.

Things To Do

  1. Find the temple.
  2. Cross the chasm.
  3. Find the secret entrance to the museum.
  4. Drop the dinosaur bones on Dolph.
  5. Get into the History of Man exhibit.
  6. Frighten Kearney through the diorama.
  7. Get into the Planetarium.
  8. Knock out Jimbo.

Collectibles

There are six Duff Caps, six Krusty Koupons and three clichés in the level:

Duff Caps

The Dino Duff Trophy
  1. Next to a giant statue on the left of the chasm.
  2. Use Bart to stand on a pressure pad on the other side of the bridge which opens a secret room.
  3. Go into the room on the wall the T-Rex is facing.
  4. Go into the History of Man exhibit where Kearney was hiding.
  5. Climb the pole that Bart lowers in the Planetarium and jump onto the space shuttle.
  6. On the ring around the giant planet in the center of the Planetarium.

Finding all six rewards the Dino Duff Trophy.

Krusty Koupons

The Krusty Begins Trophy
  1. Climb the vines on the left side of the chasm, after crossing the bridge.
  2. Climb the vines towards the pressure pads then jump across to the Koupon.
  3. After the T-Rex room, the Koupon is next to an exhibit.
  4. After the fight with Kearney, go into the middle of the circular desk.
  5. Climb the wall in the Planetarium.
  6. On the ring around the giant planet in the center of the Planetarium.

Finding all six rewards the Krusty Begins Trophy.

Clichés

Name Requirement Quote Note
Wooden Crate Shoot the wooden crates at the beginning of the level. "Ah, the crate. As seen in everything."
Collectible Placement Enter the secret room to get the Duff Cap. "You just spent three hours to get one item. A life well-spent." PS2 only.
Pressure Pads Have Homer and Bart both stand on pressure pads. "It takes two losers to make these work."